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Date:   Sat, 24 Sep 2016 09:47:36 -0700
From:   Joe Perches <joe@...ches.com>
To:     SF Markus Elfring <elfring@...rs.sourceforge.net>
Cc:     linux-input@...r.kernel.org,
        Dmitry Torokhov <dmitry.torokhov@...il.com>,
        LKML <linux-kernel@...r.kernel.org>,
        kernel-janitors@...r.kernel.org,
        Julia Lawall <julia.lawall@...6.fr>
Subject: Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by
 pr_info() in joydump_connect()

On Sat, 2016-09-24 at 18:32 +0200, SF Markus Elfring wrote:
> > > @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, struct gameport_driver *dr
> > >  	unsigned long flags;
> > >  	unsigned char u;
> > 
> >  
> > > -	printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
> > > -	printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
> > > -	printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
> > > +	pr_info(",------------------ START ----------------.\n"
> > > +		"| Dumping: %30s |\n"
> > > +		"| Speed: %28d kHz |\n",
> > > +		gameport->phys,
> > > +		gameport->speed);
> 
> 
> > Not the same output.
> 
> 
> Should the desired output be the same when the relevant data are passed by a single function call
> (instead of three as before)?

Adding a singleton for a pr_fmt #define constant string and
updating the printk subsystem to prepend that constant string
to each use of a pr_<level> at runtime would be an improvement
as it could reduce constant data used by the format strings.

That would be a _real_ improvement.

Please try to implement something like that before submitting
more of these incorrect patches.

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