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Message-ID: <a9d9e2fc-4369-ba1a-e1a1-97b0873c28ce@users.sourceforge.net>
Date: Sat, 24 Sep 2016 18:55:41 +0200
From: SF Markus Elfring <elfring@...rs.sourceforge.net>
To: Dmitry Torokhov <dmitry.torokhov@...il.com>
Cc: linux-input@...r.kernel.org, LKML <linux-kernel@...r.kernel.org>,
kernel-janitors@...r.kernel.org,
Julia Lawall <julia.lawall@...6.fr>
Subject: Re: [PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module
"joydump"
>> +#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
>> +
>
> Why did you split it off from the patch where you attempt to use it?
I chose a special patch granularity once again.
> What good does this change do on its own?
I find that it is a preparation. - If this addition could not be accepted,
the following update step would also be discussed under an other perspective,
wouldn't it?
Regards,
Markus
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