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Message-ID: <1474736592.23838.8.camel@perches.com>
Date:   Sat, 24 Sep 2016 10:03:12 -0700
From:   Joe Perches <joe@...ches.com>
To:     SF Markus Elfring <elfring@...rs.sourceforge.net>,
        Dmitry Torokhov <dmitry.torokhov@...il.com>
Cc:     linux-input@...r.kernel.org, LKML <linux-kernel@...r.kernel.org>,
        kernel-janitors@...r.kernel.org,
        Julia Lawall <julia.lawall@...6.fr>
Subject: Re: [PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module
 "joydump"

On Sat, 2016-09-24 at 18:55 +0200, SF Markus Elfring wrote:
> > > +#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
> > Why did you split it off from the patch where you attempt to use it?
> I chose a special patch granularity once again.
> > What good does this change do on its own?
> I find that it is a preparation. - If this addition could not be accepted,
> the following update step would also be discussed under an other perspective,
> wouldn't it?

It's purposeless, creates unnecessary patches to review
and generally wastes other people's time.

Please don't purposefully waste other people's time.
It makes your patch proposals _less_ likely to be applied.

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