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Message-ID: <035da7a8-5a3f-1ef6-f686-479773e78084@ti.com>
Date: Thu, 8 Dec 2016 10:01:11 +0200
From: Tomi Valkeinen <tomi.valkeinen@...com>
To: Benjamin Herrenschmidt <benh@...nel.crashing.org>,
<linux-fbdev@...r.kernel.org>, <dri-devel@...ts.freedesktop.org>,
Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
Thomas Petazzoni <thomas.petazzoni@...e-electrons.com>,
Noralf Trønnes <noralf@...nnes.org>,
Sudip Mukherjee <sudipm.mukherjee@...il.com>,
Teddy Wang <teddy.wang@...iconmotion.com>,
Arnaud Patard <arnaud.patard@...-net.org>
CC: <linux-kernel@...r.kernel.org>
Subject: Re: [RFC PATCH 0/3] staging: remove fbdev drivers
On 08/12/16 03:01, Benjamin Herrenschmidt wrote:
> On Wed, 2016-11-23 at 10:03 +0200, Tomi Valkeinen wrote:
>> Hi,
>>
>> Since the fbdev framework is in maintenance mode and all new display drivers
>> should be made with the DRM framework, remove the fbdev drivers from staging.
>>
>> Note: the patches are created with git format-patch -D, so they can't be
>> applied. Only for review.
>
> I missed the discussion where this decision was made, I admit I am
> unimpressed by it.
>
> DRM drivers don't strike me as suitable for small/slow cores with dumb
> framebuffers or simple 2D only accel, such as the one found in the ASpeed
> BMCs.
Then the DRM framework should be improved to be suitable.
> With drmfb you basically have to shadow everything into memory & copy
> over everything, and locks you out of simple 2D accel. For a simple text
> console the result is orders of magnitude slower and memory hungry than
> a simple fbdev.
I don't think that's true. You can have a single fbdev buffer and blit
there all you want, afaik.
> Not everything has a powerful 3D GPU.
We don't use GPU on OMAPs (except for 3D).
Tomi
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