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Date:   Tue, 17 Jan 2017 21:49:04 +0100
From:   Vlastimil Babka <vbabka@...e.cz>
To:     Andrew Morton <akpm@...ux-foundation.org>
Cc:     Stafford Horne <shorne@...il.com>,
        Peter Zijlstra <peterz@...radead.org>,
        linux-kernel@...r.kernel.org, Thomas Gleixner <tglx@...utronix.de>,
        Kees Cook <keescook@...omium.org>,
        Jessica Yu <jeyu@...hat.com>, Petr Mladek <pmladek@...e.com>,
        Rasmus Villemoes <linux@...musvillemoes.dk>,
        Yang Shi <yang.shi@...aro.org>, Tejun Heo <tj@...nel.org>,
        Prarit Bhargava <prarit@...hat.com>,
        Yaowei Bai <baiyaowei@...s.chinamobile.com>,
        Andrey Ryabinin <aryabinin@...tuozzo.com>
Subject: Re: [PATCH -next] init/main: Init jump_labels before they are used to
 build zonelists

On 17.1.2017 21:34, Andrew Morton wrote:
>>>
>>> Will you be able to look into that? Openrisc doesnt have jump_label
>>> support, so its no issue at the moment.
>>>
>>> Archs that do have it:
>>>
>>> arch/arm64/Kconfig:     select HAVE_ARCH_JUMP_LABEL
>>> arch/mips/Kconfig:      select HAVE_ARCH_JUMP_LABEL
>>> arch/s390/Kconfig:      select HAVE_ARCH_JUMP_LABEL
>>> arch/sparc/Kconfig:     select HAVE_ARCH_JUMP_LABEL if SPARC64
>>> arch/tile/Kconfig:      select HAVE_ARCH_JUMP_LABEL
>>> arch/x86/Kconfig:       select HAVE_ARCH_JUMP_LABEL
>>> arch/arm/Kconfig:       select HAVE_ARCH_JUMP_LABEL if !XIP_KERNEL && !CPU_ENDIAN_BE32 && MMU
>>> arch/powerpc/Kconfig:   select HAVE_ARCH_JUMP_LABEL
>>>
>>> I looked at a few (arm, tile) and I dont see their arch_jump_label_transform*
>>> implementations depending on global state like ideal_nops from x86. They
>>> should be ok.
>>
>> Thanks, I'll try.
>>
>>> If no time, Should you change your patch to not use static keys for
>>> build_all_zonelists at least?
>>
>> Yes that would be uglier but possible if I find issues or I'm not
>> confident enough with the auditing...
> 
> We could just revert f5adbdff6a1c40e19 ("mm, page_alloc: convert
> page_group_by_mobility_disable to static key")?

That's a -next commit id, as the patch is in mmotm. I'll ask for removal if I
don't have a fix soon, but if you or somebody else prefers to do that ASAP, it
can be re-added later with a fix.

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