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Date:   Wed, 8 Mar 2017 14:10:26 +0100 (CET)
From:   Miroslav Benes <mbenes@...e.cz>
To:     Josh Poimboeuf <jpoimboe@...hat.com>
cc:     Jiri Kosina <jikos@...nel.org>, Jessica Yu <jeyu@...hat.com>,
        Petr Mladek <pmladek@...e.com>, live-patching@...r.kernel.org,
        linux-kernel@...r.kernel.org
Subject: Re: [PATCH] livepatch: make klp_mutex proper part of API

On Wed, 8 Mar 2017, Josh Poimboeuf wrote:

> On Wed, Mar 08, 2017 at 10:16:00AM +0100, Jiri Kosina wrote:
> > From: Jiri Kosina <jkosina@...e.cz>
> > 
> > klp_mutex is shared between core.c and transition.c, and as such would 
> > rather be properly located in livepatch.h so that we don't have to play 
> > 'extern' games from .c sources.
> > 
> > This also silences sparse warning (wrongly) suggesting that klp_mutex 
> > should be defined static.
> 
> include/linux/livepatch.h is the public interface, whereas klp_mutex is
> a private implementation detail.  I think it would be a better fit in
> kernel/livepatch/core.h (though that file doesn't yet exist).

Yes, that would be ideal and I thought about it too. linux/livepatch.h is 
suboptimal fallback, because I did not find it necessary to have another 
header file just because of klp_mutex. But I'll be all for it, if everyone 
is in favour.

Miroslav

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