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Message-ID: <20171201012934.GA32588@Asurada-Nvidia>
Date: Thu, 30 Nov 2017 17:29:35 -0800
From: Nicolin Chen <nicoleotsuka@...il.com>
To: "Maciej S. Szmigiero" <mail@...iej.szmigiero.name>
Cc: Timur Tabi <timur@...i.org>, Xiubo Li <Xiubo.Lee@...il.com>,
Jaroslav Kysela <perex@...ex.cz>,
Takashi Iwai <tiwai@...e.com>,
Fabio Estevam <fabio.estevam@....com>,
Liam Girdwood <lgirdwood@...il.com>,
Mark Brown <broonie@...nel.org>, alsa-devel@...a-project.org,
linuxppc-dev@...ts.ozlabs.org,
linux-kernel <linux-kernel@...r.kernel.org>,
Takashi Sakamoto <o-takashi@...amocchi.jp>
Subject: Re: [PATCH v4 2/2] ASoC: fsl_ssi: add 20-bit sample format for AC'97
and use it for capture
On Fri, Dec 01, 2017 at 02:02:29AM +0100, Maciej S. Szmigiero wrote:
> > I will clean up the driver a bit and I think the change would be
> > highly related to AC97 code. So I'll later need you review/test.
> From my perspective it would be great if the whole cleanup was in one
> series, so the whole testing doesn't need to be repeated per patch
> (it involves a lot of manual work).
Understood.
> >> Regarding a sample rate in AC'97 mode its effective value isn't really
> >> controlled by the CPU (that is, SSI), but by a CODEC since it is
> >> the CODEC which tells the CPU when it should send a next sample for
> >> playback and when a next capture sample is ready.
> >> There are no problems if they are different (as long as the CODEC
> >> supports this, naturally, but it's up to its driver to restrict the
> >> sample rate space accordingly).
> >
> > It's because CODEC drives the bit clock and framesync clock, isn't
> > it?
>
> Strictly speaking, the frame sync is driven by the controller (SSI),
> but it is simply the CODEC-provided bit clock divided by 256.
> And the CODEC-provided bit clock is fixed at 12.288MHz by the AC'97
> specs.
>
> But every frame from CODEC also has 'TAG' bits which tell the
> controller whether this frame contains valid capture samples or not.
> If the capture sample rate currently programmed in CODEC is less
> than 48kHz (the frame rate) it simply means that some of incoming
> frames will contain 'TAG' bits indicating that these frames do not
> contain valid capture samples (for example, if the capture rate is
> 24kHz then only half of the frames, on average, will be marked by CODEC
> as containing valid capture samples).
>
> The situation with playback is similar: the frame from CODEC also has
> 'SLOTREQ' bits which tell the controller if it should send playback
> samples (and which) in the next frame - for example, if the playback
> rate is 24kHz then in half of the frames, on average, the CODEC will
> request playback samples.
>
> Hope it is clear now.
Thanks for the explain. It's clear now.
Nicolin
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