lists.openwall.net   lists  /  announce  owl-users  owl-dev  john-users  john-dev  passwdqc-users  yescrypt  popa3d-users  /  oss-security  kernel-hardening  musl  sabotage  tlsify  passwords  /  crypt-dev  xvendor  /  Bugtraq  Full-Disclosure  linux-kernel  linux-netdev  linux-ext4  linux-hardening  linux-cve-announce  PHC 
Open Source and information security mailing list archives
 
Hash Suite: Windows password security audit tool. GUI, reports in PDF.
[<prev] [next>] [thread-next>] [day] [month] [year] [list]
Date:   Thu, 21 Dec 2017 14:17:22 -0800
From:   Eric Anholt <eric@...olt.net>
To:     dri-devel@...ts.freedesktop.org
Cc:     linux-kernel@...r.kernel.org, Eric Anholt <eric@...olt.net>
Subject: [PATCH] drm/vc4: Flush the caches before the bin jobs, as well.

If the frame samples from a render target that was just written, its
cache flush during the binning step may have occurred before the
previous frame's RCL was completed.  Flush the texture caches again
before starting each RCL job to make sure that the sampling of the
previous RCL's output is correct.

Fixes flickering in the top left of 3DMMES Taiji.

Signed-off-by: Eric Anholt <eric@...olt.net>
Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
---
 drivers/gpu/drm/vc4/vc4_gem.c | 21 +++++++++++++++++++++
 1 file changed, 21 insertions(+)

diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 6c32c89a83a9..afa7fe21b35e 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -436,6 +436,19 @@ vc4_flush_caches(struct drm_device *dev)
 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 }
 
+static void
+vc4_flush_texture_caches(struct drm_device *dev)
+{
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+	V3D_WRITE(V3D_L2CACTL,
+		  V3D_L2CACTL_L2CCLR);
+
+	V3D_WRITE(V3D_SLCACTL,
+		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
+		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
+}
+
 /* Sets the registers for the next job to be actually be executed in
  * the hardware.
  *
@@ -474,6 +487,14 @@ vc4_submit_next_render_job(struct drm_device *dev)
 	if (!exec)
 		return;
 
+	/* A previous RCL may have written to one of our textures, and
+	 * our full cache flush at bin time may have occurred before
+	 * that RCL completed.  Flush the texture cache now, but not
+	 * the instructions or uniforms (since we don't write those
+	 * from an RCL).
+	 */
+	vc4_flush_texture_caches(dev);
+
 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 }
 
-- 
2.15.0

Powered by blists - more mailing lists

Powered by Openwall GNU/*/Linux Powered by OpenVZ