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Date:   Tue, 22 Oct 2019 09:30:34 +0200
From:   Markus Elfring <Markus.Elfring@....de>
To:     Navid Emamdoost <navid.emamdoost@...il.com>,
        dri-devel@...ts.freedesktop.org
Cc:     kernel-janitors@...r.kernel.org, linux-kernel@...r.kernel.org,
        Navid Emamdoost <emamd001@....edu>, Kangjie Lu <kjlu@....edu>,
        Stephen McCamant <smccaman@....edu>,
        Daniel Vetter <daniel@...ll.ch>,
        David Airlie <airlied@...ux.ie>, Eric Anholt <eric@...olt.net>,
        Iago Toral Quiroga <itoral@...lia.com>
Subject: Re: [PATCH] drm/v3d: Fix memory leak in v3d_submit_cl_ioctl

> …
>> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
>> @@ -557,13 +557,16 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
> …
>>  		if (ret) {
>>  			v3d_job_put(&render->base);
>> +			kfree(bin);
> …
>
> Can it be helpful to move the added function call before the other
> in this if branch (if you prefer to avoid the addition of a jump target here)?

I got into the mood to take another look at these implementation details.
I suggest then to look at the commit 0d352a3a8a1f26168d09f7073e61bb4b328e3bb9
("drm/v3d: don't leak bin job if v3d_job_init fails." from 2019-09-18)
once more.

With which software versions did you perform your source code analysis?

Regards,
Markus

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