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Message-Id: <0BF722CE-26CF-43AC-A2E4-5C4639794159@amacapital.net>
Date: Wed, 26 Feb 2020 13:35:47 -0800
From: Andy Lutomirski <luto@...capital.net>
To: Thomas Gleixner <tglx@...utronix.de>
Cc: Brian Gerst <brgerst@...il.com>,
LKML <linux-kernel@...r.kernel.org>,
the arch/x86 maintainers <x86@...nel.org>,
Steven Rostedt <rostedt@...dmis.org>,
Juergen Gross <JGross@...e.com>,
Paolo Bonzini <pbonzini@...hat.com>,
Arnd Bergmann <arnd@...db.de>
Subject: Re: [patch 01/15] x86/irq: Convey vector as argument and not in ptregs
> On Feb 26, 2020, at 12:13 PM, Thomas Gleixner <tglx@...utronix.de> wrote:
>
> Brian Gerst <brgerst@...il.com> writes:
>
>>> On Tue, Feb 25, 2020 at 6:26 PM Thomas Gleixner <tglx@...utronix.de> wrote:
>>>
>>> Device interrupts which go through do_IRQ() or the spurious interrupt
>>> handler have their separate entry code on 64 bit for no good reason.
>>>
>>> Both 32 and 64 bit transport the vector number through ORIG_[RE]AX in
>>> pt_regs. Further the vector number is forced to fit into an u8 and is
>>> complemented and offset by 0x80 for historical reasons.
>>
>> The reason for the 0x80 offset is so that the push instruction only
>> takes two bytes. This allows each entry stub to be packed into a
>> fixed 8 bytes. idt_setup_apic_and_irq_gates() assumes this 8-byte
>> fixed length for the stubs, so now every odd vector after 0x80 is
>> broken.
>>
>> 508: 6a 7f pushq $0x7f
>> 50a: e9 f1 08 00 00 jmpq e00 <common_interrupt>
>> 50f: 90 nop
>> 510: 68 80 00 00 00 pushq $0x80
>> 515: e9 e6 08 00 00 jmpq e00 <common_interrupt>
>> 51a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1)
>> 520: 68 81 00 00 00 pushq $0x81
>> 525: e9 d6 08 00 00 jmpq e00 <common_interrupt>
>> 52a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1)
>>
>> The 0x81 vector should start at 0x518, not 0x520.
>
> Bah, I somehow missed that big fat comment explaining it. :)
>
> Thanks for catching it. So my testing just has been lucky to not hit one
> of those.
>
> Now the question is whether we care about the packed stubs or just make
> them larger by using alignment to get rid of this silly +0x80 and
> ~vector fixup later on. The straight forward thing clearly has its charm
> and I doubt it matters in measurable ways.
I agree it probably doesn’t matter. That being said, I have a distinct memory of fixing that asm so it would fail the build if the alignment was off.
>
> Thanks,
>
> tglx
>
>
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