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Date:   Thu, 20 Jan 2022 22:48:05 +0100
From:   Jerome Brunet <jbrunet@...libre.com>
To:     Jiri Slaby <jirislaby@...nel.org>, Yu Tu <yu.tu@...ogic.com>,
        linux-serial@...r.kernel.org, linux-arm-kernel@...ts.infradead.org,
        linux-amlogic@...ts.infradead.org, linux-kernel@...r.kernel.org
Cc:     Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
        Neil Armstrong <narmstrong@...libre.com>,
        Kevin Hilman <khilman@...libre.com>,
        Martin Blumenstingl <martin.blumenstingl@...glemail.com>
Subject: Re: [PATCH V6 3/5] tty: serial: meson: Describes the calculation of
 the UART baud rate clock using a clock frame


On Tue 18 Jan 2022 at 10:39, Jiri Slaby <jirislaby@...nel.org> wrote:

> On 18. 01. 22, 4:09, Yu Tu wrote:
>> Using the common Clock code to describe the UART baud rate clock
>> makes it easier for the UART driver to be compatible with the
>> baud rate requirements of the UART IP on different meson chips.
> ...
>> --- a/drivers/tty/serial/meson_uart.c
>> +++ b/drivers/tty/serial/meson_uart.c
> ...
>> @@ -629,57 +640,105 @@ static struct uart_driver meson_uart_driver = {
>>   	.cons		= MESON_SERIAL_CONSOLE,
>>   };
>>   -static inline struct clk *meson_uart_probe_clock(struct device *dev,
>> -						 const char *id)
>> -{
>> -	struct clk *clk = NULL;
>> -	int ret;
>> -
>> -	clk = devm_clk_get(dev, id);
>> -	if (IS_ERR(clk))
>> -		return clk;
>> -
>> -	ret = clk_prepare_enable(clk);
>> -	if (ret) {
>> -		dev_err(dev, "couldn't enable clk\n");
>> -		return ERR_PTR(ret);
>> -	}
>> -
>> -	devm_add_action_or_reset(dev,
>> -			(void(*)(void *))clk_disable_unprepare,
>> -			clk);
>> -
>> -	return clk;
>> -}
>> +static struct clk_div_table xtal_div_table[] = {
>
> This can be const, right?
>
>> +	{0, 3},
>> +	{1, 1},
>> +	{2, 2},
>> +	{3, 2},
>
> Not sure if you didn't remove too much whitespace. I think it should be
> like: "{ 0, 3 },". But I actually don't care, it's a minor thing.

Seconds
It worth fixing in the next version

>
> I cannot comment on the rest (clk and OF part) as my knowledge is pretty
> limited there. Leaving up to others.
>
> thanks,

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