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Message-ID: <2a8b0887-503d-0350-7364-9c1c9293a793@arm.com>
Date:   Tue, 4 Oct 2022 11:33:42 +0200
From:   Dietmar Eggemann <dietmar.eggemann@....com>
To:     Wei Wang <wvw@...gle.com>,
        Kajetan Puchalski <kajetan.puchalski@....com>
Cc:     Peter Zijlstra <peterz@...radead.org>,
        Jian-Min Liu <jian-min.liu@...iatek.com>,
        Ingo Molnar <mingo@...nel.org>,
        Vincent Guittot <vincent.guittot@...aro.org>,
        Morten Rasmussen <morten.rasmussen@....com>,
        Vincent Donnefort <vdonnefort@...gle.com>,
        Quentin Perret <qperret@...gle.com>,
        Patrick Bellasi <patrick.bellasi@...bug.net>,
        Abhijeet Dharmapurikar <adharmap@...cinc.com>,
        Qais Yousef <qais.yousef@....com>,
        linux-kernel@...r.kernel.org,
        Jonathan JMChen <jonathan.jmchen@...iatek.com>,
        "Chung-Kai (Michael) Mei" <chungkai@...gle.com>
Subject: Re: [RFC PATCH 0/1] sched/pelt: Change PELT halflife at runtime

Hi Wei,

On 04/10/2022 00:57, Wei Wang wrote:

Please don't do top-posting.

> We have some data on an earlier build of Pixel 6a, which also runs a
> slightly modified "sched" governor. The tuning definitely has both
> performance and power impact on UX. With some additional user space
> hints such as ADPF (Android Dynamic Performance Framework) and/or the
> old-fashioned INTERACTION power hint, different trade-offs can be
> archived with this sort of tuning.
> 
> 
> +---------------------------------------------------------+----------+----------+
> |                         Metrics                         |   32ms   |
>   8ms    |
> +---------------------------------------------------------+----------+----------+
> | Sum of gfxinfo_com.android.test.uibench_deadline_missed |   185.00 |
>   112.00 |
> | Sum of SFSTATS_GLOBAL_MISSEDFRAMES                      |    62.00 |
>    49.00 |
> | CPU Power                                               | 6,204.00 |
> 7,040.00 |
> | Sum of Gfxinfo.frame.95th                               |   582.00 | 
>   506.00 |
> | Avg of Gfxinfo.frame.95th                               |    18.19 |
>    15.81 |
> +---------------------------------------------------------+----------+----------+

Which App is package `gfxinfo_com.android.test`? Is this UIBench? Never
ran it.

I'm familiar with `dumpsys gfxinfo <PACKAGE_NAME>`.

# adb shell dumpsys gfxinfo <PACKAGE_NAME>

...
** Graphics info for pid XXXX [<PACKAGE_NAME>] **
...
95th percentile: XXms            <-- (a)
...
Number Frame deadline missed: XX <-- (b)
...


I assume that `Gfxinfo.frame.95th` is related to (a) and
`gfxinfo_com.android.test.uibench_deadline_missed` to (b)? Not sure
where `SFSTATS_GLOBAL_MISSEDFRAMES` is coming from?

What's the Sum here? Is it that you ran the test 32 times (582/18.19 = 32)?

[...]

> On Thu, Sep 29, 2022 at 11:59 PM Kajetan Puchalski
> <kajetan.puchalski@....com> wrote:
>>
>> On Thu, Sep 29, 2022 at 01:21:45PM +0200, Peter Zijlstra wrote:
>>> On Thu, Sep 29, 2022 at 12:10:17PM +0100, Kajetan Puchalski wrote:
>>>
>>>> Overall, the problem being solved here is that based on our testing the
>>>> PELT half life can occasionally be too slow to keep up in scenarios
>>>> where many frames need to be rendered quickly, especially on high-refresh
>>>> rate phones and similar devices.
>>>
>>> But it is a problem of DVFS not ramping up quick enough; or of the
>>> load-balancer not reacting to the increase in load, or what aspect
>>> controlled by PELT is responsible for the improvement seen?
>>
>> Based on all the tests we've seen, jankbench or otherwise, the
>> improvement can mainly be attributed to the faster ramp up of frequency
>> caused by the shorter PELT window while using schedutil. Alongside that
>> the signals rising faster also mean that the task would get migrated
>> faster to bigger CPUs on big.LITTLE systems which improves things too
>> but it's mostly the frequency aspect of it.
>>
>> To establish that this benchmark is sensitive to frequency I ran some
>> tests using the 'performance' cpufreq governor.
>>
>> Max frame duration (ms)
>>
>> +------------------+-------------+----------+
>> | kernel           |   iteration |    value |
>> |------------------+-------------+----------|
>> | pelt_1           |          10 | 157.426  |
>> | pelt_4           |          10 |  85.2713 |
>> | performance      |          10 |  40.9308 |
>> +------------------+-------------+----------+
>>
>> Mean frame duration (ms)
>>
>> +---------------+------------------+---------+-------------+
>> | variable      | kernel           |   value | perc_diff   |
>> |---------------+------------------+---------+-------------|
>> | mean_duration | pelt_1           |    14.6 | 0.0%        |
>> | mean_duration | pelt_4           |    14.5 | -0.58%      |
>> | mean_duration | performance      |     4.4 | -69.75%     |
>> +---------------+------------------+---------+-------------+
>>
>> Jank percentage
>>
>> +------------+------------------+---------+-------------+
>> | variable   | kernel           |   value | perc_diff   |
>> |------------+------------------+---------+-------------|
>> | jank_perc  | pelt_1           |     2.1 | 0.0%        |
>> | jank_perc  | pelt_4           |     2   | -3.46%      |
>> | jank_perc  | performance      |     0.1 | -97.25%     |
>> +------------+------------------+---------+-------------+
>>
>> As you can see, bumping up frequency can hugely improve the results
>> here. This is what's happening when we decrease the PELT window, just on
>> a much smaller and not as drastic scale. It also explains specifically
>> where the increased power usage is coming from.

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