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Date:   Sat, 24 Dec 2022 22:30:56 -0500
From:   Waiman Long <longman@...hat.com>
To:     Guo Ren <guoren@...nel.org>
Cc:     peterz@...radead.org, linux-kernel@...r.kernel.org,
        Guo Ren <guoren@...ux.alibaba.com>,
        Boqun Feng <boqun.feng@...il.com>,
        Will Deacon <will@...nel.org>, Ingo Molnar <mingo@...hat.com>
Subject: Re: [PATCH] locking/qspinlock: Optimize pending state waiting for
 unlock

On 12/24/22 22:29, Waiman Long wrote:
> On 12/24/22 21:57, Guo Ren wrote:
>> On Sun, Dec 25, 2022 at 9:55 AM Waiman Long <longman@...hat.com> wrote:
>>> On 12/24/22 07:05, guoren@...nel.org wrote:
>>>> From: Guo Ren <guoren@...ux.alibaba.com>
>>>>
>>>> When we're pending, we only care about lock value. The xchg_tail
>>>> wouldn't affect the pending state. That means the hardware thread
>>>> could stay in a sleep state and leaves the rest execution units'
>>>> resources of pipeline to other hardware threads. This optimization
>>>> may work only for SMT scenarios because the granularity between
>>>> cores is cache-block.
>> Please have a look at the comment I've written.
>>
>>>> Signed-off-by: Guo Ren <guoren@...ux.alibaba.com>
>>>> Signed-off-by: Guo Ren <guoren@...nel.org>
>>>> Cc: Waiman Long <longman@...hat.com>
>>>> Cc: Peter Zijlstra <peterz@...radead.org>
>>>> Cc: Boqun Feng <boqun.feng@...il.com>
>>>> Cc: Will Deacon <will@...nel.org>
>>>> Cc: Ingo Molnar <mingo@...hat.com>
>>>> ---
>>>>    kernel/locking/qspinlock.c | 4 ++--
>>>>    1 file changed, 2 insertions(+), 2 deletions(-)
>>>>
>>>> diff --git a/kernel/locking/qspinlock.c b/kernel/locking/qspinlock.c
>>>> index 2b23378775fe..ebe6b8ec7cb3 100644
>>>> --- a/kernel/locking/qspinlock.c
>>>> +++ b/kernel/locking/qspinlock.c
>>>> @@ -371,7 +371,7 @@ void __lockfunc 
>>>> queued_spin_lock_slowpath(struct qspinlock *lock, u32 val)
>>>>        /*
>>>>         * We're pending, wait for the owner to go away.
>>>>         *
>>>> -      * 0,1,1 -> 0,1,0
>>>> +      * 0,1,1 -> *,1,0
>>>>         *
>>>>         * this wait loop must be a load-acquire such that we match the
>>>>         * store-release that clears the locked bit and create lock
>>> Yes, we don't care about the tail.
>>>> @@ -380,7 +380,7 @@ void __lockfunc 
>>>> queued_spin_lock_slowpath(struct qspinlock *lock, u32 val)
>>>>         * barriers.
>>>>         */
>>>>        if (val & _Q_LOCKED_MASK)
>>>> -             atomic_cond_read_acquire(&lock->val, !(VAL & 
>>>> _Q_LOCKED_MASK));
>>>> +             smp_cond_load_acquire(&lock->locked, !VAL);
>>>>
>>>>        /*
>>>>         * take ownership and clear the pending bit.
>>> We may save an AND operation here which may be a cycle or two.  I
>>> remember that it may be more costly to load a byte instead of an 
>>> integer
>>> in some arches. So it doesn't seem like that much of an optimization
>>> from my point of view.
>> The reason is, of course, not here. See my commit comment.
>>
>>> I know that arm64 will enter a low power state in
>>> this *cond_load_acquire() loop, but I believe any change in the 
>>> state of
>>> the the lock cacheline will wake it up. So it doesn't really matter if
>>> you are checking a byte or an int.
>> The situation is the SMT scenarios in the same core. Not an entering
>> low-power state situation. Of course, the granularity between cores is
>> "cacheline", but the granularity between SMT hw threads of the same
>> core could be "byte" which internal LSU handles. For example, when a
>> hw-thread yields the resources of the core to other hw-threads, this
>> patch could help the hw-thread stay in the sleep state and prevent it
>> from being woken up by other hw-threads xchg_tail.
>>
>> Finally, from the software semantic view, does the patch make it more
>> accurate? (We don't care about the tail here.)
>
> Thanks for the clarification.
>
> I am not arguing for the simplification part. I just want to clarify 
> my limited understanding of how the CPU hardware are actually dealing 
> with these conditions.
>
> With that, I am fine with this patch. It would be nice if you can 
> elaborate a bit more in your commit log.
>
> Acked-by: Waiman Long <longman@...hat.com>
>
BTW, have you actually observe any performance improvement with this patch?

Cheers,
Longman

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