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Message-ID: <3f87a88c-c375-4a02-0f09-4831544e5f96@igalia.com>
Date: Tue, 27 Dec 2022 16:28:45 -0300
From: "Guilherme G. Piccoli" <gpiccoli@...lia.com>
To: dmitry.osipenko@...labora.com,
Christian Koenig <christian.koenig@....com>
Cc: airlied@...il.com, Daniel Vetter <daniel.vetter@...ll.ch>,
Maling list - DRI developers
<dri-devel@...ts.freedesktop.org>,
linux-kernel <linux-kernel@...r.kernel.org>,
luben.tuikov@....com, Melissa Wen <mwen@...lia.com>,
"Guilherme G. Piccoli" <kernel@...ccoli.net>, gpiccoli@...lia.com
Subject: Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()
Hi Dmitry / Christian, thanks for the fix!
(And thanks Melissa for pointing that, saving me lots of time in
research heh)
Is this fix planned to be released on 6.2-rc cycle? I've just tested it
on Steam Deck, and it resolved a lockup observed (since v6.2-rc1) -
exactly the same thing mentioned in the commit message.
FWIW:
Tested-By: Guilherme G. Piccoli <gpiccoli@...lia.com> # Steam Deck
Cheers,
Guilherme
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