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Message-ID: <41aecacc-44e5-1455-48cb-20e32187610c@collabora.com>
Date: Thu, 29 Dec 2022 13:15:06 +0300
From: Dmitry Osipenko <dmitry.osipenko@...labora.com>
To: "Guilherme G. Piccoli" <gpiccoli@...lia.com>,
Christian Koenig <christian.koenig@....com>
Cc: airlied@...il.com, Daniel Vetter <daniel.vetter@...ll.ch>,
Maling list - DRI developers
<dri-devel@...ts.freedesktop.org>,
linux-kernel <linux-kernel@...r.kernel.org>,
luben.tuikov@....com, Melissa Wen <mwen@...lia.com>,
"Guilherme G. Piccoli" <kernel@...ccoli.net>
Subject: Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()
Hi,
On 12/27/22 22:28, Guilherme G. Piccoli wrote:
> Hi Dmitry / Christian, thanks for the fix!
>
> (And thanks Melissa for pointing that, saving me lots of time in
> research heh)
>
> Is this fix planned to be released on 6.2-rc cycle? I've just tested it
> on Steam Deck, and it resolved a lockup observed (since v6.2-rc1) -
> exactly the same thing mentioned in the commit message.
>
> FWIW:
> Tested-By: Guilherme G. Piccoli <gpiccoli@...lia.com> # Steam Deck
I'll push the patch to misc-fixes as soon as it will be rebased on
6.2-rc. Thanks!
Best regards,
Dmitry
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