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Message-ID: <c51c25e7-a020-77c2-47b0-1e34b433116a@suse.de>
Date: Fri, 20 Jan 2023 12:39:23 +0100
From: Thomas Zimmermann <tzimmermann@...e.de>
To: Michal Suchánek <msuchanek@...e.de>
Cc: Christophe Leroy <christophe.leroy@...roup.eu>,
"Erhard F." <erhard_f@...lbox.org>,
Rob Herring <robh+dt@...nel.org>,
"open list:OPEN FIRMWARE AND FLATTENED DEVICE TREE"
<devicetree@...r.kernel.org>,
Frank Rowand <frowand.list@...il.com>,
Javier Martinez Canillas <javierm@...hat.com>,
open list <linux-kernel@...r.kernel.org>,
"linuxppc-dev@...ts.ozlabs.org" <linuxppc-dev@...ts.ozlabs.org>
Subject: Re: [PATCH v2] of: Fix of platform build on powerpc due to bad of
disaply code
Hi
Am 20.01.23 um 12:27 schrieb Michal Suchánek:
> Hello,
>
> On Thu, Jan 19, 2023 at 04:20:57PM +0100, Thomas Zimmermann wrote:
>> Hi
>>
>> Am 19.01.23 um 14:23 schrieb Michal Suchánek:
>>> On Thu, Jan 19, 2023 at 02:11:13PM +0100, Thomas Zimmermann wrote:
>>>> Hi
>>>>
>>>> Am 19.01.23 um 11:24 schrieb Christophe Leroy:
>>>>>
>>>>>
>>>>> Le 19/01/2023 à 10:53, Michal Suchanek a écrit :
>>>>>> The commit 2d681d6a23a1 ("of: Make of framebuffer devices unique")
>>>>>> breaks build because of wrong argument to snprintf. That certainly
>>>>>> avoids the runtime error but is not the intended outcome.
>>>>>>
>>>>>> Also use standard device name format of-display.N for all created
>>>>>> devices.
>>>>>>
>>>>>> Fixes: 2d681d6a23a1 ("of: Make of framebuffer devices unique")
>>>>>> Signed-off-by: Michal Suchanek <msuchanek@...e.de>
>>>>>> ---
>>>>>> v2: Update the device name format
>>>>>> ---
>>>>>> drivers/of/platform.c | 12 ++++++++----
>>>>>> 1 file changed, 8 insertions(+), 4 deletions(-)
>>>>>>
>>>>>> diff --git a/drivers/of/platform.c b/drivers/of/platform.c
>>>>>> index f2a5d679a324..8c1b1de22036 100644
>>>>>> --- a/drivers/of/platform.c
>>>>>> +++ b/drivers/of/platform.c
>>>>>> @@ -525,7 +525,9 @@ static int __init of_platform_default_populate_init(void)
>>>>>> if (IS_ENABLED(CONFIG_PPC)) {
>>>>>> struct device_node *boot_display = NULL;
>>>>>> struct platform_device *dev;
>>>>>> - int display_number = 1;
>>>>>> + int display_number = 0;
>>>>>> + char buf[14];
>>>>>
>>>>> Can you declare that in the for block where it is used instead ?
>>>>>
>>>>>> + char *of_display_format = "of-display.%d";
>>>>>
>>>>> Should be const ?
>>>>
>>>> That should be static const of_display_format[] = then
>>>
>>> Why? It sounds completely fine to have a const pointer to a string
>>> constatnt.
>>
>> Generally speaking:
>>
>> 'static' because your const pointer is then not a local variable, so it
>> takes pressure off the stack. For global variables, you don't want them to
>> show up in any linker symbol tables.
>
> This sounds a lot like an exemplar case of premature optimization.
> A simplistic compiler might do exactly what you say, and allocate a slot
> for the variable on the stack the moment the function is entered.
>
> However, in real compilers there is no stack pressure from having a
> local variable:
> - the compiler can put the variable into a register
> - it can completely omit the variable before and after it's actually
> used which is that specific function call
>
>> The string "of-display.%d" is stored as an array in the ELF data section.
>> And your char pointer is a reference to that array. For static pointers,
>> these indirections take CPU cycles to update when the loader has to relocate
>
> Provided that the char pointer ever exists in the compiled code. Its
> address is not taken so it does not need to.
>
>> sections. If you declare of_display_format[] directly as array, you avoid
>> the reference and work directly with the array.
>>
>> Of course, this is a kernel module and the string is self-contained within
>> the function. So the compiler can probably detect that and optimize the code
>> to be like the 'static const []' version. It's still good to follow best
>> practices, as someone might copy from this function.
>
> If it could not detect it there would be a lot of trouble all around.
The issues definitely exist in userspace code. Kernel modules are
simpler, so compiler optimization is easier.
But I'm not really trying to make a technical argument. My point here is
that someone might read your code and duplicate the pattern. That's not
unreasonable: it's core Linux code, so it can be assumed to be good (or
at least not bad). But your current code teaches the reader a bad
practices, which should be avoided. It is better to do the correct
thing, even if it makes no difference to the compiled code.
Best regards
Thomas
>
> Thanks
>
> Michal
--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Maxfeldstr. 5, 90409 Nürnberg, Germany
(HRB 36809, AG Nürnberg)
Geschäftsführer: Ivo Totev
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