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Message-ID: <CANiq72=E2k7+_cwYw_EjVezk0mWCRqbH4MUjsEmxWgJMh=3AEQ@mail.gmail.com>
Date: Thu, 6 Apr 2023 17:28:59 +0200
From: Miguel Ojeda <miguel.ojeda.sandonis@...il.com>
To: Asahi Lina <lina@...hilina.net>,
Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
Maxime Ripard <mripard@...nel.org>,
Thomas Zimmermann <tzimmermann@...e.de>,
David Airlie <airlied@...il.com>,
Miguel Ojeda <ojeda@...nel.org>,
Alex Gaynor <alex.gaynor@...il.com>,
Wedson Almeida Filho <wedsonaf@...il.com>,
Boqun Feng <boqun.feng@...il.com>, Gary Guo <gary@...yguo.net>,
Björn Roy Baron <bjorn3_gh@...tonmail.com>,
Sumit Semwal <sumit.semwal@...aro.org>,
Christian König <christian.koenig@....com>,
Luben Tuikov <luben.tuikov@....com>,
Jarkko Sakkinen <jarkko@...nel.org>,
Dave Hansen <dave.hansen@...ux.intel.com>,
Alyssa Rosenzweig <alyssa@...enzweig.io>,
Karol Herbst <kherbst@...hat.com>,
Ella Stanforth <ella@...unix.org>,
Faith Ekstrand <faith.ekstrand@...labora.com>,
Mary <mary@...y.zone>, linux-kernel@...r.kernel.org,
dri-devel@...ts.freedesktop.org, rust-for-linux@...r.kernel.org,
linux-media@...r.kernel.org, linaro-mm-sig@...ts.linaro.org,
linux-sgx@...r.kernel.org, asahi@...ts.linux.dev
Cc: Daniel Vetter <daniel@...ll.ch>
Subject: Re: [PATCH RFC 07/18] rust: drm: mm: Add DRM MM Range Allocator abstraction
On Thu, Apr 6, 2023 at 4:15 PM Daniel Vetter <daniel@...ll.ch> wrote:
>
> Documentation:
>
> In drm we try to document all the interfaces that drivers use with formal
> docs. Yes there's some areas that are not great for historical reasons,
> but for new stuff and new wrappers we're really trying:
>
> - This helps in telling internal (even across .c files or in rust across
> modules within a crate) from stuff drivers access. Sure you have static
> in C or pub in rust, but that doesn't tell you whether it's public all
> the way to drivers.
I think you may be talking about the value high-level docs here, but
just in case, visibility in Rust is flexible enough to expose (or not)
APIs to those that you need. In other words, it does tell you (and
enforces!) whether it is public all the way to drivers.
There is also the possibility of even more fancy visibility, but so
far we just needed `pub(crate)`.
`rustdoc` also shows/hides things as needed, thus the generated docs
for the crate should only show what is usable by others.
Then there is the `kernel` crate split, too.
> - ideally docs have a short intro section that explains the main concepts
> and links to the main data structures and functions. Just to give
> readers a good starting point to explore.
Agreed, this is typically done in Rust in the top-level doc comments
(module or crate). For the Rust side of the kernel, we are definitely
trying to emphasize the quality of the docs, including compile- and
runtime-tested examples.
Regarding linking, `rustdoc` already generates a listing with the
contents of each crate/module even if there is no other docs. So as
long as the short descriptions of the items are good, it may be fairly
readable already, e.g. see
https://rust-for-linux.github.io/docs/rust/kernel/sync/index.html for
an example in our old `rust` branch. But, of course, you can add extra
docs at that level too when there are many things or is unclear what
should be used.
Also note that, sometimes, the docs we write are in the type, rather
than the module, e.g. see the nice examples Wedson wrote for `RBTree`:
https://rust-for-linux.github.io/docs/rust/kernel/rbtree/struct.RBTree.html.
> - Linking all the things, so that readers can connect the different parts.
> This is really important in C where e.g. get/put() or any such function
> pairs all needed to be linked together. With rust I'm hoping that
> rustdoc liberally sprinkles links already and we don't have to do this
> as much.
If you mean within doc comments, it does! :) It is called "intra-doc
links". Basically, you just write something in-between square
brackets, and it is able to create the link to the right thing (in
most cases, otherwise you can help it more), e.g.
/// Returns a new [`Foo`].
And, of course, for the rest of things that aren't inside comments, it
automatically provides links etc.
There has been work on `rustdoc` on getting "Jump to Definition" and
similar features to work on the source view, too.
> - Short explainers for parameters. For rust this also means type
> parameters, for those even simplified examples of how drivers are
> supposed to use them would help a lot in reading docs & understanding
> concepts.
For parameters, we are not forcing to write explanations for every
parameter (as in providing a list), but rather writing what is
actually useful to know (referring to the parameters as needed). So it
depends on a case-by-case.
In any case, in general is clearer what parameters are compared to C,
due to the stronger typing. Of course, if one uses integers
everywhere, it is as confusing as C. But if one has a type, it is
easier to tell, plus one may jump with a click into the explanation of
that type etc.
Regarding examples, 100% agreed. And not only that, the examples are
enforced to be kept up to date by compiling and running them via KUnit
(not yet submitted for mainline, but we have been enforcing it for our
old `rust` branch for a long time).
> - Ideally links from the rust to the sphinx side to linke relevant
> chapters together. Often the bigger explanations are in .rst files with
> DOT graphs (kms has a bunch I've added) or similar, and it doesn't make
> that much sense to duplicate all that on the rust side I guess. But it
> needs to be discoverable.
Definitely. One next step is having easy-to-write links to the rST
docs. For this, a couple years ago I talked with the `rustdoc`
maintainers about having a "External references map file" feature, so
that we can link rST documents from the Rust docs, including generated
C docs too. For instance, ideally we would be able to use the square
brackets around a C type and have it work:
/// Exposes the kernel’s [`struct wait_queue_head`] as a condition variable.
Regarding the bigger explanations: we are trying to keep most of the
docs close to the Rust code where it makes sense, as
module-level/crate-level docs, rather than as rST docs. This has
several benefits, like keeping them closer to the code, the linking
features, having them organized equally as the code, no need to know
whether there is a doc somewhere or not (e.g. if it is, it is near the
code), examples are compiled, etc.
Of course, sometimes longer-form docs and other documents may not make
sense as part of any code in particular, or may be shared across C and
Rust, etc., and there it may more sense to use `Documentation/` files
instead.
But, in general, the idea is that, compared to C, most of the docs go
into the code. To give an idea of the difference: so far, in our old
`rust` branch, we only needed a few documents in `Documentation/`
(e.g. the Quick Start guide etc.), and everything else went into the
code itself.
Cheers,
Miguel
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