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Message-ID: <7ee0acbd-e332-4dc5-a6e6-0df58913ff71@sionneau.net>
Date:   Tue, 31 Oct 2023 09:44:36 +0100
From:   Yann Sionneau <yann@...nneau.net>
To:     Jan Bottorff <janb@...amperecomputing.com>,
        Wolfram Sang <wsa@...nel.org>,
        Jarkko Nikula <jarkko.nikula@...ux.intel.com>,
        Serge Semin <fancer.lancer@...il.com>,
        Yann Sionneau <ysionneau@...rayinc.com>,
        Catalin Marinas <catalin.marinas@....com>,
        Will Deacon <will@...nel.org>,
        Andy Shevchenko <andriy.shevchenko@...ux.intel.com>,
        Mika Westerberg <mika.westerberg@...ux.intel.com>,
        Jan Dabros <jsd@...ihalf.com>,
        Andi Shyti <andi.shyti@...nel.org>,
        Philipp Zabel <p.zabel@...gutronix.de>,
        linux-i2c@...r.kernel.org, linux-kernel@...r.kernel.org
Cc:     Julian Vetter <jvetter@...rayinc.com>,
        Jonathan Borne <jborne@...ray.eu>
Subject: Re: [PATCH v2] i2c: designware: Fix corrupted memory seen in the ISR


Le 31/10/2023 à 01:12, Jan Bottorff a écrit :
> On 10/26/2023 4:18 AM, Wolfram Sang wrote:
>> So, someone wants to come up with a patch to move to non-relaxed io
>> accessors?
>>
> Is the current thinking to just make writes to DW_IC_INTR_MASK use the 
> non-relaxed variant or something more broad?
>
> From a safest functioning viewpoint, we talked about making all 
> accessors default to non-relaxed variants. A couple of pretty good 
> arguments from knowledgeable people favored this. I know there also 
> was some concerns about potential performance impact this might have 
> although the counter argument was this is a pretty low speed device so 
> some extra cpu cycles on register accesses were not likely to degrade 
> overall performance.
>
> I could make the patch if we have consensus (or maintainers decision) 
> on which way to go: 1) only writes to DW_IC_INTR_MASK are non-relaxed, 
> 2) make all read/write accessors use the non-relaxed version.
>
> I'm personally in camp #2, safety first, performance fine tuning later 
> if needed. Latent missing barrier bugs are difficult and time 
> consuming to find.

Fine with me, let's go for #2 :)

Regards,

-- 

Yann

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