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Message-ID: <778c68af-b86b-401f-8fc5-0a43abab4dad@gmail.com>
Date: Tue, 31 Oct 2023 07:35:06 +0530
From: Anshul Dalal <anshulusr@...il.com>
To: Dmitry Torokhov <dmitry.torokhov@...il.com>
Cc: linux-input@...r.kernel.org, devicetree@...r.kernel.org,
Rob Herring <robh+dt@...nel.org>,
Krzysztof Kozlowski <krzysztof.kozlowski+dt@...aro.org>,
Conor Dooley <conor+dt@...nel.org>,
Thomas Weißschuh <linux@...ssschuh.net>,
Jeff LaBundy <jeff@...undy.com>,
Shuah Khan <skhan@...uxfoundation.org>,
linux-kernel-mentees@...ts.linuxfoundation.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH v6 2/2] input: joystick: driver for Adafruit Seesaw
Gamepad
Hello Dmitry,
Thanks for the review, the requested changes will be added in the next
patch version. I have added a few comments below:
On 10/30/23 12:26, Dmitry Torokhov wrote:
> Hi Anshul,
>
> On Fri, Oct 27, 2023 at 10:48:11AM +0530, Anshul Dalal wrote:
>> Adds a driver for a mini gamepad that communicates over i2c, the gamepad
>> has bidirectional thumb stick input and six buttons.
>>
>> The gamepad chip utilizes the open framework from Adafruit called 'Seesaw'
>> to transmit the ADC data for the joystick and digital pin state for the
>> buttons. I have only implemented the functionality required to receive the
>> thumb stick and button state.
>>
>> Steps in reading the gamepad state over i2c:
>> 1. Reset the registers
>> 2. Set the pin mode of the pins specified by the `BUTTON_MASK` to input
>> `BUTTON_MASK`: A bit-map for the six digital pins internally
>> connected to the joystick buttons.
>> 3. Enable internal pullup resistors for the `BUTTON_MASK`
>> 4. Bulk set the pin state HIGH for `BUTTON_MASK`
>> 5. Poll the device for button and joystick state done by:
>> `seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)`
>>
>> Product page:
>> https://www.adafruit.com/product/5743
>> Arduino driver:
>> https://github.com/adafruit/Adafruit_Seesaw
>>
>> Driver tested on RPi Zero 2W
>>
>> Reviewed-by: Thomas Weißschuh <linux@...ssschuh.net>
>> Signed-off-by: Anshul Dalal <anshulusr@...il.com>
>> ---
>> Changes for v6:
>> - Added TODO
>> - Removed `clang-format` directives
>> - Namespaced device buttons
>> - Removed `char physical_path[32]` field from `struct seesaw_gamepad`
>> - Added `packed` attribute to `struct seesaw_data`
>> - Moved from having booleans per button to single `u32 button_state`
>> - Added `seesaw_button_description` array to directly associate device
>> buttons with respective keycodes
>> - Added wrapper functions `seesaw_register_` around `i2c_master_` API
>> - Ratelimited input error reporting with `dev_err_ratelimited`
>> - Removed `of_device_id`
>>
>> Changes for v5:
>> - Added link to the datasheet
>> - Added debug log message when `seesaw_read_data` fails
>>
>> Changes for v4:
>> - Changed `1UL << BUTTON_` to BIT(BUTTON_)
>> - Removed `hardware_id` field from `struct seesaw_gamepad`
>> - Removed redundant checks for the number of bytes written and received by
>> `i2c_master_send` and `i2c_master_recv`
>> - Used `get_unaligned_be32` to instantiate `u32 result` from `read_buf`
>> - Changed `result & (1UL << BUTTON_)` to
>> `test_bit(BUTTON_, (long *)&result)`
>> - Changed `KBUILD_MODNAME` in id-tables to `SEESAW_DEVICE_NAME`
>> - Fixed formatting issues
>> - Changed button reporting:
>> Since the gamepad had the action buttons in a non-standard layout:
>> (X)
>> (Y) (A)
>> (B)
>> Therefore moved to using generic directional action button event codes
>> instead of BTN_[ABXY].
>>
>> Changes for v3:
>> - no updates
>>
>> Changes for v2:
>> adafruit-seesaw.c:
>> - Renamed file from 'adafruit_seesaw.c'
>> - Changed device name from 'seesaw_gamepad' to 'seesaw-gamepad'
>> - Changed count parameter for receiving joystick x on line 118:
>> `2` to `sizeof(write_buf)`
>> - Fixed invalid buffer size on line 123 and 126:
>> `data->y` to `sizeof(data->y)`
>> - Added comment for the `mdelay(10)` on line 169
>> - Changed inconsistent indentation on line 271
>> Kconfig:
>> - Fixed indentation for the help text
>> - Updated module name
>> Makefile:
>> - Updated module object file name
>> MAINTAINERS:
>> - Updated file name for the driver and bindings
>>
>> MAINTAINERS | 7 +
>> drivers/input/joystick/Kconfig | 9 +
>> drivers/input/joystick/Makefile | 1 +
>> drivers/input/joystick/adafruit-seesaw.c | 310 +++++++++++++++++++++++
>> 4 files changed, 327 insertions(+)
>> create mode 100644 drivers/input/joystick/adafruit-seesaw.c
>>
>> diff --git a/MAINTAINERS b/MAINTAINERS
>> index 4cc6bf79fdd8..0595c832c248 100644
>> --- a/MAINTAINERS
>> +++ b/MAINTAINERS
>> @@ -441,6 +441,13 @@ W: http://wiki.analog.com/AD7879
>> W: https://ez.analog.com/linux-software-drivers
>> F: drivers/input/touchscreen/ad7879.c
>>
>> +ADAFRUIT MINI I2C GAMEPAD
>> +M: Anshul Dalal <anshulusr@...il.com>
>> +L: linux-input@...r.kernel.org
>> +S: Maintained
>> +F: Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
>> +F: drivers/input/joystick/adafruit-seesaw.c
>> +
>> ADDRESS SPACE LAYOUT RANDOMIZATION (ASLR)
>> M: Jiri Kosina <jikos@...nel.org>
>> S: Maintained
>> diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig
>> index ac6925ce8366..df9cd1830b29 100644
>> --- a/drivers/input/joystick/Kconfig
>> +++ b/drivers/input/joystick/Kconfig
>> @@ -412,4 +412,13 @@ config JOYSTICK_SENSEHAT
>> To compile this driver as a module, choose M here: the
>> module will be called sensehat_joystick.
>>
>> +config JOYSTICK_SEESAW
>> + tristate "Adafruit Mini I2C Gamepad with Seesaw"
>> + depends on I2C
>> + help
>> + Say Y here if you want to use the Adafruit Mini I2C Gamepad.
>> +
>> + To compile this driver as a module, choose M here: the module will be
>> + called adafruit-seesaw.
>> +
>> endif
>> diff --git a/drivers/input/joystick/Makefile b/drivers/input/joystick/Makefile
>> index 3937535f0098..9976f596a920 100644
>> --- a/drivers/input/joystick/Makefile
>> +++ b/drivers/input/joystick/Makefile
>> @@ -28,6 +28,7 @@ obj-$(CONFIG_JOYSTICK_N64) += n64joy.o
>> obj-$(CONFIG_JOYSTICK_PSXPAD_SPI) += psxpad-spi.o
>> obj-$(CONFIG_JOYSTICK_PXRC) += pxrc.o
>> obj-$(CONFIG_JOYSTICK_QWIIC) += qwiic-joystick.o
>> +obj-$(CONFIG_JOYSTICK_SEESAW) += adafruit-seesaw.o
>> obj-$(CONFIG_JOYSTICK_SENSEHAT) += sensehat-joystick.o
>> obj-$(CONFIG_JOYSTICK_SIDEWINDER) += sidewinder.o
>> obj-$(CONFIG_JOYSTICK_SPACEBALL) += spaceball.o
>> diff --git a/drivers/input/joystick/adafruit-seesaw.c b/drivers/input/joystick/adafruit-seesaw.c
>> new file mode 100644
>> index 000000000000..1aa6fbe4fda4
>> --- /dev/null
>> +++ b/drivers/input/joystick/adafruit-seesaw.c
>> @@ -0,0 +1,310 @@
>> +// SPDX-License-Identifier: GPL-2.0-or-later
>> +/*
>> + * Copyright (C) 2023 Anshul Dalal <anshulusr@...il.com>
>> + *
>> + * Driver for Adafruit Mini I2C Gamepad
>> + *
>> + * Based on the work of:
>> + * Oleh Kravchenko (Sparkfun Qwiic Joystick driver)
>> + *
>> + * Datasheet: https://cdn-learn.adafruit.com/downloads/pdf/gamepad-qt.pdf
>> + * Product page: https://www.adafruit.com/product/5743
>> + * Firmware and hardware sources: https://github.com/adafruit/Adafruit_Seesaw
>> + *
>> + * TODO:
>> + * - Add interrupt support
>> + */
>> +
>> +#include <asm-generic/unaligned.h>
>> +#include <linux/bits.h>
>> +#include <linux/delay.h>
>> +#include <linux/i2c.h>
>> +#include <linux/input.h>
>> +#include <linux/kernel.h>
>> +#include <linux/module.h>
>> +
>> +#define SEESAW_DEVICE_NAME "seesaw-gamepad"
>> +
>> +#define SEESAW_STATUS_BASE 0
>> +#define SEESAW_GPIO_BASE 1
>> +#define SEESAW_ADC_BASE 9
>> +
>> +#define SEESAW_GPIO_DIRCLR_BULK 3
>> +#define SEESAW_GPIO_BULK 4
>> +#define SEESAW_GPIO_BULK_SET 5
>> +#define SEESAW_GPIO_PULLENSET 11
>> +
>> +#define SEESAW_STATUS_HW_ID 1
>> +#define SEESAW_STATUS_SWRST 127
>> +
>> +#define SEESAW_ADC_OFFSET 7
>> +
>> +#define SEESAW_BUTTON_A 5
>> +#define SEESAW_BUTTON_B 1
>> +#define SEESAW_BUTTON_X 6
>> +#define SEESAW_BUTTON_Y 2
>> +#define SEESAW_BUTTON_START 16
>> +#define SEESAW_BUTTON_SELECT 0
>> +
>> +#define SEESAW_ANALOG_X 14
>> +#define SEESAW_ANALOG_Y 15
>> +
>> +#define SEESAW_JOYSTICK_MAX_AXIS 1023
>> +#define SEESAW_JOYSTICK_FUZZ 2
>> +#define SEESAW_JOYSTICK_FLAT 4
>> +
>> +#define SEESAW_GAMEPAD_POLL_INTERVAL 16
>> +#define SEESAW_GAMEPAD_POLL_MIN 8
>> +#define SEESAW_GAMEPAD_POLL_MAX 32
>> +
>> +u32 SEESAW_BUTTON_MASK = BIT(SEESAW_BUTTON_A) | BIT(SEESAW_BUTTON_B) |
>> + BIT(SEESAW_BUTTON_X) | BIT(SEESAW_BUTTON_Y) |
>> + BIT(SEESAW_BUTTON_START) | BIT(SEESAW_BUTTON_SELECT);
>> +
>> +struct seesaw_gamepad {
>> + struct input_dev *input_dev;
>> + struct i2c_client *i2c_client;
>> +};
>> +
>> +struct seesaw_data {
>> + __be16 x;
>> + __be16 y;
>> + u32 button_state;
>> +} __packed;
>> +
>> +struct seesaw_button_description {
>> + unsigned int code;
>> + unsigned int bit;
>> +};
>> +
>> +static const struct seesaw_button_description seesaw_buttons[] = {
>> + {
>> + .code = BTN_EAST,
>> + .bit = SEESAW_BUTTON_A,
>> + },
>> + {
>> + .code = BTN_SOUTH,
>> + .bit = SEESAW_BUTTON_B,
>> + },
>> + {
>> + .code = BTN_NORTH,
>> + .bit = SEESAW_BUTTON_X,
>> + },
>> + {
>> + .code = BTN_WEST,
>> + .bit = SEESAW_BUTTON_Y,
>> + },
>> + {
>> + .code = BTN_START,
>> + .bit = SEESAW_BUTTON_START,
>> + },
>> + {
>> + .code = BTN_SELECT,
>> + .bit = SEESAW_BUTTON_SELECT,
>> + },
>> +};
>> +
>> +static int seesaw_register_read(struct i2c_client *client, u8 register_high,
>> + u8 register_low, char *buf, int count)
>
> I am curious why we have 2 u8s instead of u16 that we send as __be16?
>
That's done to be consistent with the manufacturer's implementation of
the seesaw framework from the Arduino driver:
bool read(uint8_t regHigh, uint8_t regLow, uint8_t *buf, uint8_t num,
uint16_t delay = 250);
The spec uses register_high as a namespace for the actual register you
want to work with: register_low.
For example when reading for the hardware id of the device, we have
`SEESAW_STATUS_BASE` [0x00] as the register_high and
`SEESAW_STATUS_HW_ID` [0x01] as the register_low which could also be
`SEESAW_STATUS_VERSION` [0x02] if instead wanted to get the framework
version the device is running.
Changing the register_high to say `SEESAW_TIMER_BASE` [0x08] and
register_low to `SEESAW_TIMER_FREQ` [0x02] would now have the chip
output the timer frequency.
>> +{
>> + int ret;
>> + u8 register_buf[2] = { register_high, register_low };
>> +
>> + ret = i2c_master_send(client, register_buf, sizeof(register_buf));
>> + if (ret < 0)
>> + return ret;
>> + ret = i2c_master_recv(client, buf, count);
>
> I am curious can this be an i2c_transfer() with read/write messages
> instead (so 1 transaction)?
>
Yes! here's what that could look like:
struct i2c_msg message_buf[2] = {
{
.addr = client->addr,
.flags = client->flags,
.len = sizeof(register_buf),
.buf = register_buf
},
{
.addr = client->addr,
.flags = client->flags | I2C_M_RD,
.len = count,
.buf = buf
}
};
ret = i2c_transfer(client->adapter, message_buf, ARRAY_SIZE(message_buf));
if (ret < 0)
return ret;
I prefer this to the prior, let me know if I should go ahead with adding
this change.
>> + if (ret < 0)
>> + return ret;
>> +
>> + return 0;
>> +}
>> +
>> +static int seesaw_register_write_u8(struct i2c_client *client, u8 register_high,
>> + u8 register_low, u8 value)
>> +{
>> + int ret;
>> + u8 write_buf[3] = { register_high, register_low, value };
>> +
>> + ret = i2c_master_send(client, write_buf, sizeof(write_buf));
>> + if (ret < 0)
>> + return ret;
>> +
>> + return 0;
>> +}
>> +
>> +static int seesaw_register_write_u32(struct i2c_client *client,
>> + u8 register_high, u8 register_low,
>> + u32 value)
>> +{
>> + int ret;
>> + u8 write_buf[6] = { register_high, register_low };
>> +
>> + put_unaligned_be32(value, write_buf + 2);
>> + ret = i2c_master_send(client, write_buf, sizeof(write_buf));
>> + if (ret < 0)
>> + return ret;
>> +
>> + return 0;
>> +}
>> +
>> +static int seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)
>> +{
>> + int ret;
>> + u8 read_buf[4];
>
> Why is this u8 buffer and not __be32?
>
>> +
>> + ret = seesaw_register_read(client, SEESAW_GPIO_BASE, SEESAW_GPIO_BULK,
>> + read_buf, sizeof(read_buf));
>> + if (ret)
>> + return ret;
>> +
>> + data->button_state = ~get_unaligned_be32(&read_buf);
>
> If you use __be32 you would not need to use get_unaligned_be32.
>
In my testing on a Raspberry Pi Zero 2 W (arm64), that
get_unaligned_be32 still seems to be required even with read_buf as __be32.
>
>> +
>> + ret = seesaw_register_read(client, SEESAW_ADC_BASE,
>> + SEESAW_ADC_OFFSET + SEESAW_ANALOG_X,
>> + (char *)&data->x, sizeof(data->x));
>> + if (ret)
>> + return ret;
>> + /*
>> + * ADC reads left as max and right as 0, must be reversed since kernel
>> + * expects reports in opposite order.
>> + */
>> + data->x = SEESAW_JOYSTICK_MAX_AXIS - be16_to_cpu(data->x);
>> +
>> + ret = seesaw_register_read(client, SEESAW_ADC_BASE,
>> + SEESAW_ADC_OFFSET + SEESAW_ANALOG_Y,
>> + (char *)&data->y, sizeof(data->y));
>> + if (ret)
>> + return ret;
>> + data->y = be16_to_cpu(data->y);
>
> This is endianness violation and sparse should have warned you about
> this. A variable can either carry BE data, LE data, or CPU-endianness
> data, but not both.
Would reading the data into an __be16 and then using be16_to_cpu() to
assign it to data->y and data->x be an acceptable solution?
> I'd recommend combining seesaw_read_data() with
> seesaw_poll() into something like seesaw_report_events() and using
> temporaries for x and y and button data, and do not store them in the
> private structure at all.
>
The `struct seesaw_data` here is already temporary in seesaw_poll()
which then gets populated by seesaw_read_data(). I think the separation
of both functions is a better approach since it provides a convenient
error handler in case anything with the hardware goes wrong as:
err = seesaw_read_data(private->i2c_client, &data);
if (err) {
dev_err_ratelimited(&input->dev,
"failed to read joystick state: %d\n", err);
return;
}
>> +
>> + return 0;
>> +}
>> +
>> +static void seesaw_poll(struct input_dev *input)
>> +{
>> + int err, i;
>> + struct seesaw_gamepad *private = input_get_drvdata(input);
>> + struct seesaw_data data;
>> +
>> + err = seesaw_read_data(private->i2c_client, &data);
>> + if (err != 0) {
>> + dev_err_ratelimited(&input->dev,
>> + "failed to read joystick state: %d\n", err);
>> + return;
>> + }
>> +
>> + input_report_abs(input, ABS_X, data.x);
>> + input_report_abs(input, ABS_Y, data.y);
>> +
>> + for (i = 0; i < ARRAY_SIZE(seesaw_buttons); i++) {
>> + input_report_key(input, seesaw_buttons[i].code,
>> + data.button_state &
>> + BIT(seesaw_buttons[i].bit));
>> + }
>> + input_sync(input);
>> +}
>> +
>> +static int seesaw_probe(struct i2c_client *client)
>> +{
>> + int err, i;
>> + u8 hardware_id;
>> + struct seesaw_gamepad *seesaw;
>> +
>> + err = seesaw_register_write_u8(client, SEESAW_STATUS_BASE,
>> + SEESAW_STATUS_SWRST, 0xFF);
>> + if (err)
>> + return err;
>> +
>> + /* Wait for the registers to reset before proceeding */
>> + mdelay(10);
>
> Can this be usleep_range() instead? No need to block CPU.
>
>> +
>> + seesaw = devm_kzalloc(&client->dev, sizeof(*seesaw), GFP_KERNEL);
>> + if (!seesaw)
>> + return -ENOMEM;
>> +
>> + err = seesaw_register_read(client, SEESAW_STATUS_BASE,
>> + SEESAW_STATUS_HW_ID, &hardware_id, 1);
>
> sizeof(hardware_id)
>
>> + if (err)
>> + return err;
>> +
>> + dev_dbg(&client->dev, "Adafruit Seesaw Gamepad, Hardware ID: %02x\n",
>> + hardware_id);
>> +
>> + /* Set Pin Mode to input and enable pull-up resistors */
>> + err = seesaw_register_write_u32(client, SEESAW_GPIO_BASE,
>> + SEESAW_GPIO_DIRCLR_BULK,
>> + SEESAW_BUTTON_MASK);
>> + if (err)
>> + return err;
>> + err = seesaw_register_write_u32(client, SEESAW_GPIO_BASE,
>> + SEESAW_GPIO_PULLENSET,
>> + SEESAW_BUTTON_MASK);
>> + if (err)
>> + return err;
>> + err = seesaw_register_write_u32(client, SEESAW_GPIO_BASE,
>> + SEESAW_GPIO_BULK_SET,
>> + SEESAW_BUTTON_MASK);
>> + if (err)
>> + return err;
>> +
>> + seesaw->i2c_client = client;
>> + i2c_set_clientdata(client, seesaw);
>> +
>> + seesaw->input_dev = devm_input_allocate_device(&client->dev);
>> + if (!seesaw->input_dev)
>> + return -ENOMEM;
>> +
>> + seesaw->input_dev->id.bustype = BUS_I2C;
>> + seesaw->input_dev->name = "Adafruit Seesaw Gamepad";
>> + seesaw->input_dev->phys = "i2c/" SEESAW_DEVICE_NAME;
>> + input_set_drvdata(seesaw->input_dev, seesaw);
>> + input_set_abs_params(seesaw->input_dev, ABS_X, 0,
>> + SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ,
>> + SEESAW_JOYSTICK_FLAT);
>> + input_set_abs_params(seesaw->input_dev, ABS_Y, 0,
>> + SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ,
>> + SEESAW_JOYSTICK_FLAT);
>> + for (i = 0; i < ARRAY_SIZE(seesaw_buttons); i++) {
>> + input_set_capability(seesaw->input_dev, EV_KEY,
>> + seesaw_buttons[i].code);
>> + }
>> +
>> + err = input_setup_polling(seesaw->input_dev, seesaw_poll);
>> + if (err) {
>> + dev_err(&client->dev, "failed to set up polling: %d\n", err);
>> + return err;
>> + }
>> +
>> + input_set_poll_interval(seesaw->input_dev,
>> + SEESAW_GAMEPAD_POLL_INTERVAL);
>> + input_set_max_poll_interval(seesaw->input_dev, SEESAW_GAMEPAD_POLL_MAX);
>> + input_set_min_poll_interval(seesaw->input_dev, SEESAW_GAMEPAD_POLL_MIN);
>> +
>> + err = input_register_device(seesaw->input_dev);
>> + if (err) {
>> + dev_err(&client->dev, "failed to register joystick: %d\n", err);
>> + return err;
>> + }
>> +
>> + return 0;
>> +}
>> +
>> +static const struct i2c_device_id seesaw_id_table[] = {
>> + { SEESAW_DEVICE_NAME, 0 },
>> + { /* Sentinel */ }
>> +};
>> +MODULE_DEVICE_TABLE(i2c, seesaw_id_table);
>> +
>> +static struct i2c_driver seesaw_driver = {
>> + .driver = {
>> + .name = SEESAW_DEVICE_NAME,
>> + },
>> + .id_table = seesaw_id_table,
>> + .probe = seesaw_probe,
>> +};
>> +module_i2c_driver(seesaw_driver);
>> +
>> +MODULE_AUTHOR("Anshul Dalal <anshulusr@...il.com>");
>> +MODULE_DESCRIPTION("Adafruit Mini I2C Gamepad driver");
>> +MODULE_LICENSE("GPL");
>> --
>> 2.42.0
>>
>
> Thanks.
>
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