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Message-ID: <efea5ae2-7e41-4b78-a283-1f907be560b0@gmail.com>
Date: Tue, 31 Oct 2023 07:39:29 +0530
From: Anshul Dalal <anshulusr@...il.com>
To: Thomas Weißschuh <linux@...ssschuh.net>
Cc: linux-input@...r.kernel.org, devicetree@...r.kernel.org,
Dmitry Torokhov <dmitry.torokhov@...il.com>,
Rob Herring <robh+dt@...nel.org>,
Krzysztof Kozlowski <krzysztof.kozlowski+dt@...aro.org>,
Conor Dooley <conor+dt@...nel.org>,
Jeff LaBundy <jeff@...undy.com>,
Shuah Khan <skhan@...uxfoundation.org>,
linux-kernel-mentees@...ts.linuxfoundation.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH v6 2/2] input: joystick: driver for Adafruit Seesaw
Gamepad
Hello Thomas,
Thanks for the review! The requested changes will be addressed in the
next patch version though I had a few comments below:
On 10/27/23 11:44, Thomas Weißschuh wrote:
> Hi Anshul,
>
> thanks for the reworks!
>
> Some more comments inline.
>
> On 2023-10-27 10:48:11+0530, Anshul Dalal wrote:
>> Adds a driver for a mini gamepad that communicates over i2c, the gamepad
>> has bidirectional thumb stick input and six buttons.
>>
>> The gamepad chip utilizes the open framework from Adafruit called 'Seesaw'
>> to transmit the ADC data for the joystick and digital pin state for the
>> buttons. I have only implemented the functionality required to receive the
>> thumb stick and button state.
>>
>> Steps in reading the gamepad state over i2c:
>> 1. Reset the registers
>> 2. Set the pin mode of the pins specified by the `BUTTON_MASK` to input
>> `BUTTON_MASK`: A bit-map for the six digital pins internally
>> connected to the joystick buttons.
>> 3. Enable internal pullup resistors for the `BUTTON_MASK`
>> 4. Bulk set the pin state HIGH for `BUTTON_MASK`
>> 5. Poll the device for button and joystick state done by:
>> `seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)`
>>
>> Product page:
>> https://www.adafruit.com/product/5743
>> Arduino driver:
>> https://github.com/adafruit/Adafruit_Seesaw
>>
>> Driver tested on RPi Zero 2W
>>
>> Reviewed-by: Thomas Weißschuh <linux@...ssschuh.net>
>> Signed-off-by: Anshul Dalal <anshulusr@...il.com>
>> ---
>> Changes for v6:
>> - Added TODO
>> - Removed `clang-format` directives
>> - Namespaced device buttons
>> - Removed `char physical_path[32]` field from `struct seesaw_gamepad`
>> - Added `packed` attribute to `struct seesaw_data`
>> - Moved from having booleans per button to single `u32 button_state`
>> - Added `seesaw_button_description` array to directly associate device
>> buttons with respective keycodes
>> - Added wrapper functions `seesaw_register_` around `i2c_master_` API
>> - Ratelimited input error reporting with `dev_err_ratelimited`
>> - Removed `of_device_id`
>>
>> Changes for v5:
>> - Added link to the datasheet
>> - Added debug log message when `seesaw_read_data` fails
>>
>> Changes for v4:
>> - Changed `1UL << BUTTON_` to BIT(BUTTON_)
>> - Removed `hardware_id` field from `struct seesaw_gamepad`
>> - Removed redundant checks for the number of bytes written and received by
>> `i2c_master_send` and `i2c_master_recv`
>> - Used `get_unaligned_be32` to instantiate `u32 result` from `read_buf`
>> - Changed `result & (1UL << BUTTON_)` to
>> `test_bit(BUTTON_, (long *)&result)`
>> - Changed `KBUILD_MODNAME` in id-tables to `SEESAW_DEVICE_NAME`
>> - Fixed formatting issues
>> - Changed button reporting:
>> Since the gamepad had the action buttons in a non-standard layout:
>> (X)
>> (Y) (A)
>> (B)
>> Therefore moved to using generic directional action button event codes
>> instead of BTN_[ABXY].
>>
>> Changes for v3:
>> - no updates
>>
>> Changes for v2:
>> adafruit-seesaw.c:
>> - Renamed file from 'adafruit_seesaw.c'
>> - Changed device name from 'seesaw_gamepad' to 'seesaw-gamepad'
>> - Changed count parameter for receiving joystick x on line 118:
>> `2` to `sizeof(write_buf)`
>> - Fixed invalid buffer size on line 123 and 126:
>> `data->y` to `sizeof(data->y)`
>> - Added comment for the `mdelay(10)` on line 169
>> - Changed inconsistent indentation on line 271
>> Kconfig:
>> - Fixed indentation for the help text
>> - Updated module name
>> Makefile:
>> - Updated module object file name
>> MAINTAINERS:
>> - Updated file name for the driver and bindings
>>
>> MAINTAINERS | 7 +
>> drivers/input/joystick/Kconfig | 9 +
>> drivers/input/joystick/Makefile | 1 +
>> drivers/input/joystick/adafruit-seesaw.c | 310 +++++++++++++++++++++++
>> 4 files changed, 327 insertions(+)
>> create mode 100644 drivers/input/joystick/adafruit-seesaw.c
>
> [..]
>
>> diff --git a/drivers/input/joystick/adafruit-seesaw.c b/drivers/input/joystick/adafruit-seesaw.c
>> new file mode 100644
>> index 000000000000..1aa6fbe4fda4
>> --- /dev/null
>> +++ b/drivers/input/joystick/adafruit-seesaw.c
>> @@ -0,0 +1,310 @@
>> +// SPDX-License-Identifier: GPL-2.0-or-later
>> +/*
>> + * Copyright (C) 2023 Anshul Dalal <anshulusr@...il.com>
>> + *
>> + * Driver for Adafruit Mini I2C Gamepad
>> + *
>> + * Based on the work of:
>> + * Oleh Kravchenko (Sparkfun Qwiic Joystick driver)
>> + *
>> + * Datasheet: https://cdn-learn.adafruit.com/downloads/pdf/gamepad-qt.pdf
>> + * Product page: https://www.adafruit.com/product/5743
>> + * Firmware and hardware sources: https://github.com/adafruit/Adafruit_Seesaw
>> + *
>> + * TODO:
>> + * - Add interrupt support
>> + */
>> +
>> +#include <asm-generic/unaligned.h>
>> +#include <linux/bits.h>
>> +#include <linux/delay.h>
>> +#include <linux/i2c.h>
>> +#include <linux/input.h>
>> +#include <linux/kernel.h>
>> +#include <linux/module.h>
>> +
>> +#define SEESAW_DEVICE_NAME "seesaw-gamepad"
>> +
>> +#define SEESAW_STATUS_BASE 0
>> +#define SEESAW_GPIO_BASE 1
>> +#define SEESAW_ADC_BASE 9
>> +
>> +#define SEESAW_GPIO_DIRCLR_BULK 3
>> +#define SEESAW_GPIO_BULK 4
>> +#define SEESAW_GPIO_BULK_SET 5
>> +#define SEESAW_GPIO_PULLENSET 11
>> +
>> +#define SEESAW_STATUS_HW_ID 1
>> +#define SEESAW_STATUS_SWRST 127
>> +
>> +#define SEESAW_ADC_OFFSET 7
>> +
>> +#define SEESAW_BUTTON_A 5
>> +#define SEESAW_BUTTON_B 1
>> +#define SEESAW_BUTTON_X 6
>> +#define SEESAW_BUTTON_Y 2
>> +#define SEESAW_BUTTON_START 16
>> +#define SEESAW_BUTTON_SELECT 0
>> +
>> +#define SEESAW_ANALOG_X 14
>> +#define SEESAW_ANALOG_Y 15
>> +
>> +#define SEESAW_JOYSTICK_MAX_AXIS 1023
>> +#define SEESAW_JOYSTICK_FUZZ 2
>> +#define SEESAW_JOYSTICK_FLAT 4
>> +
>> +#define SEESAW_GAMEPAD_POLL_INTERVAL 16
>> +#define SEESAW_GAMEPAD_POLL_MIN 8
>> +#define SEESAW_GAMEPAD_POLL_MAX 32
>> +
>> +u32 SEESAW_BUTTON_MASK = BIT(SEESAW_BUTTON_A) | BIT(SEESAW_BUTTON_B) |
>> + BIT(SEESAW_BUTTON_X) | BIT(SEESAW_BUTTON_Y) |
>> + BIT(SEESAW_BUTTON_START) | BIT(SEESAW_BUTTON_SELECT);
>> +
>> +struct seesaw_gamepad {
>> + struct input_dev *input_dev;
>> + struct i2c_client *i2c_client;
>> +};
>> +
>> +struct seesaw_data {
>> + __be16 x;
>> + __be16 y;
>
> The fact that these are big endian is now an implementation detail
> hidden within seesaw_read_data(), so the __be16 can go away.
>
>> + u32 button_state;
>> +} __packed;
>
> While this was requested by Jeff I don't think it's correct.
> The struct is never received in this form from the device.
> I guess he also got confused, like me, by the fact that data is directly
> read into the fields of the struct.
>
> See my comment seesaw_read_data().
>
>> +struct seesaw_button_description {
>> + unsigned int code;
>> + unsigned int bit;
>> +};
>> +
>> +static const struct seesaw_button_description seesaw_buttons[] = {
>> + {
>> + .code = BTN_EAST,
>> + .bit = SEESAW_BUTTON_A,
>> + },
>> + {
>> + .code = BTN_SOUTH,
>> + .bit = SEESAW_BUTTON_B,
>> + },
>> + {
>> + .code = BTN_NORTH,
>> + .bit = SEESAW_BUTTON_X,
>> + },
>> + {
>> + .code = BTN_WEST,
>> + .bit = SEESAW_BUTTON_Y,
>> + },
>> + {
>> + .code = BTN_START,
>> + .bit = SEESAW_BUTTON_START,
>> + },
>> + {
>> + .code = BTN_SELECT,
>> + .bit = SEESAW_BUTTON_SELECT,
>> + },
>> +};
>
> This looks very much like a sparse keymap which can be implemented with
> the helpers from <linux/input/sparse-keymap.h>.
>
When going through the API provided by sparse-keymap, I could only see
the use for sparse_keymap_report_entry here. Which leads to the
following refactored code:
static const struct key_entry seesaw_buttons_new[] = {
{KE_KEY, SEESAW_BUTTON_A, {BTN_SOUTH}},
{KE_KEY, SEESAW_BUTTON_B, {BTN_EAST}},
...
};
for (i = 0; i < ARRAY_SIZE(seesaw_buttons_new); i++) {
sparse_keymap_report_entry(input, &seesaw_buttons_new[i],
data.button_state & BIT(seesaw_buttons_new[i].code),
false);
}
I don't think this significantly improves the code unless you had some
other way to use the API in mind.
> Personally I prefer each keymap entry to be on a single line (without
> designated initializers, maybe with some alignment) to save a bunch of
> vertical space.
>
>> +
>> +static int seesaw_register_read(struct i2c_client *client, u8 register_high,
>> + u8 register_low, char *buf, int count)
>> +{
>> + int ret;
>> + u8 register_buf[2] = { register_high, register_low };
>> +
>> + ret = i2c_master_send(client, register_buf, sizeof(register_buf));
>> + if (ret < 0)
>> + return ret;
>> + ret = i2c_master_recv(client, buf, count);
>> + if (ret < 0)
>> + return ret;
>> +
>> + return 0;
>> +}
>> +
>> +static int seesaw_register_write_u8(struct i2c_client *client, u8 register_high,
>> + u8 register_low, u8 value)
>> +{
>> + int ret;
>> + u8 write_buf[3] = { register_high, register_low, value };
>> +
>> + ret = i2c_master_send(client, write_buf, sizeof(write_buf));
>> + if (ret < 0)
>> + return ret;
>> +
>> + return 0;
>> +}
>> +
>> +static int seesaw_register_write_u32(struct i2c_client *client,
>> + u8 register_high, u8 register_low,
>> + u32 value)
>> +{
>> + int ret;
>> + u8 write_buf[6] = { register_high, register_low };
>> +
>> + put_unaligned_be32(value, write_buf + 2);
>> + ret = i2c_master_send(client, write_buf, sizeof(write_buf));
>> + if (ret < 0)
>> + return ret;
>> +
>> + return 0;
>> +}
>> +
>> +static int seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)
>> +{
>> + int ret;
>> + u8 read_buf[4];
>> +
>> + ret = seesaw_register_read(client, SEESAW_GPIO_BASE, SEESAW_GPIO_BULK,
>> + read_buf, sizeof(read_buf));
>> + if (ret)
>> + return ret;
>> +
>> + data->button_state = ~get_unaligned_be32(&read_buf);
>> +
>> + ret = seesaw_register_read(client, SEESAW_ADC_BASE,
>> + SEESAW_ADC_OFFSET + SEESAW_ANALOG_X,
>> + (char *)&data->x, sizeof(data->x));
>
> Nitpick: read into a dedicated local variable instead of 'data', as it's
> easier to understand.
>
>> + if (ret)
>> + return ret;
>> + /*
>> + * ADC reads left as max and right as 0, must be reversed since kernel
>> + * expects reports in opposite order.
>> + */
>> + data->x = SEESAW_JOYSTICK_MAX_AXIS - be16_to_cpu(data->x);
>> +
>> + ret = seesaw_register_read(client, SEESAW_ADC_BASE,
>> + SEESAW_ADC_OFFSET + SEESAW_ANALOG_Y,
>> + (char *)&data->y, sizeof(data->y));
>> + if (ret)
>> + return ret;
>> + data->y = be16_to_cpu(data->y);
>> +
>> + return 0;
>> +}
>> +
>> +static void seesaw_poll(struct input_dev *input)
>> +{
>> + int err, i;
>> + struct seesaw_gamepad *private = input_get_drvdata(input);
>> + struct seesaw_data data;
>> +
>> + err = seesaw_read_data(private->i2c_client, &data);
>> + if (err != 0) {
>
> Everywhere else this is just 'if (err)'.
>
>> + dev_err_ratelimited(&input->dev,
>> + "failed to read joystick state: %d\n", err);
>> + return;
>> + }
>> +
>> + input_report_abs(input, ABS_X, data.x);
>> + input_report_abs(input, ABS_Y, data.y);
>> +
>> + for (i = 0; i < ARRAY_SIZE(seesaw_buttons); i++) {
>> + input_report_key(input, seesaw_buttons[i].code,
>> + data.button_state &
>> + BIT(seesaw_buttons[i].bit));
>> + }
>> + input_sync(input);
>> +}
>> +
>> +static int seesaw_probe(struct i2c_client *client)
>> +{
>> + int err, i;
>> + u8 hardware_id;
>> + struct seesaw_gamepad *seesaw;
>> +
>> + err = seesaw_register_write_u8(client, SEESAW_STATUS_BASE,
>> + SEESAW_STATUS_SWRST, 0xFF);
>> + if (err)
>> + return err;
>> +
>> + /* Wait for the registers to reset before proceeding */
>> + mdelay(10);
>> +
>> + seesaw = devm_kzalloc(&client->dev, sizeof(*seesaw), GFP_KERNEL);
>> + if (!seesaw)
>> + return -ENOMEM;
>> +
>> + err = seesaw_register_read(client, SEESAW_STATUS_BASE,
>> + SEESAW_STATUS_HW_ID, &hardware_id, 1);
>> + if (err)
>> + return err;
>> +
>> + dev_dbg(&client->dev, "Adafruit Seesaw Gamepad, Hardware ID: %02x\n",
>> + hardware_id);
>> +
>> + /* Set Pin Mode to input and enable pull-up resistors */
>> + err = seesaw_register_write_u32(client, SEESAW_GPIO_BASE,
>> + SEESAW_GPIO_DIRCLR_BULK,
>> + SEESAW_BUTTON_MASK);
>> + if (err)
>> + return err;
>> + err = seesaw_register_write_u32(client, SEESAW_GPIO_BASE,
>> + SEESAW_GPIO_PULLENSET,
>> + SEESAW_BUTTON_MASK);
>> + if (err)
>> + return err;
>> + err = seesaw_register_write_u32(client, SEESAW_GPIO_BASE,
>> + SEESAW_GPIO_BULK_SET,
>> + SEESAW_BUTTON_MASK);
>> + if (err)
>> + return err;
>> +
>> + seesaw->i2c_client = client;
>> + i2c_set_clientdata(client, seesaw);
>
> I'm not familiar with the i2c APIs but this clientdata seems to be
> unused.
>
>> +
>> + seesaw->input_dev = devm_input_allocate_device(&client->dev);
>> + if (!seesaw->input_dev)
>> + return -ENOMEM;
>> +
>> + seesaw->input_dev->id.bustype = BUS_I2C;
>> + seesaw->input_dev->name = "Adafruit Seesaw Gamepad";
>> + seesaw->input_dev->phys = "i2c/" SEESAW_DEVICE_NAME;
>> + input_set_drvdata(seesaw->input_dev, seesaw);
>> + input_set_abs_params(seesaw->input_dev, ABS_X, 0,
>> + SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ,
>> + SEESAW_JOYSTICK_FLAT);
>> + input_set_abs_params(seesaw->input_dev, ABS_Y, 0,
>> + SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ,
>> + SEESAW_JOYSTICK_FLAT);
>> + for (i = 0; i < ARRAY_SIZE(seesaw_buttons); i++) {
>> + input_set_capability(seesaw->input_dev, EV_KEY,
>> + seesaw_buttons[i].code);
>> + }
>> +
>> + err = input_setup_polling(seesaw->input_dev, seesaw_poll);
>> + if (err) {
>> + dev_err(&client->dev, "failed to set up polling: %d\n", err);
>> + return err;
>> + }
>> +
>> + input_set_poll_interval(seesaw->input_dev,
>> + SEESAW_GAMEPAD_POLL_INTERVAL);
>
> Why the linebreak on this line and not on the ones below?
>
It was clang-format trying to prevent the line from being 81 characters
long, would be fixed in the next patch.
>> + input_set_max_poll_interval(seesaw->input_dev, SEESAW_GAMEPAD_POLL_MAX);
>> + input_set_min_poll_interval(seesaw->input_dev, SEESAW_GAMEPAD_POLL_MIN);
>> +
>> + err = input_register_device(seesaw->input_dev);
>> + if (err) {
>> + dev_err(&client->dev, "failed to register joystick: %d\n", err);
>> + return err;
>> + }
>> +
>> + return 0;
>> +}
>> +
>> +static const struct i2c_device_id seesaw_id_table[] = {
>> + { SEESAW_DEVICE_NAME, 0 },
>> + { /* Sentinel */ }
>> +};
>> +MODULE_DEVICE_TABLE(i2c, seesaw_id_table);
>> +
>> +static struct i2c_driver seesaw_driver = {
>> + .driver = {
>> + .name = SEESAW_DEVICE_NAME,
>> + },
>> + .id_table = seesaw_id_table,
>> + .probe = seesaw_probe,
>> +};
>> +module_i2c_driver(seesaw_driver);
>> +
>> +MODULE_AUTHOR("Anshul Dalal <anshulusr@...il.com>");
>> +MODULE_DESCRIPTION("Adafruit Mini I2C Gamepad driver");
>> +MODULE_LICENSE("GPL");
>> --
>> 2.42.0
>>
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