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Message-ID: <fbhb7hlpmxxfqv5iwtuhuxz4nx4qifd6kygo5fxvfiqsh2idpu@tzqwxkxaszq6>
Date: Wed, 28 Aug 2024 22:59:47 +0300
From: Dmitry Baryshkov <dmitry.baryshkov@...aro.org>
To: Abhinav Kumar <quic_abhinavk@...cinc.com>
Cc: Stephen Boyd <swboyd@...omium.org>, Daniel Vetter <daniel@...ll.ch>, 
	David Airlie <airlied@...il.com>, Marijn Suijten <marijn.suijten@...ainline.org>, 
	Rob Clark <robdclark@...il.com>, Sean Paul <sean@...rly.run>, freedreno@...ts.freedesktop.org, 
	dri-devel@...ts.freedesktop.org, quic_jesszhan@...cinc.com, dianders@...omium.org, 
	linux-arm-msm@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH] drm/msm: fix the highest_bank_bit for sc7180

On Mon, Aug 12, 2024 at 12:41:40PM GMT, Abhinav Kumar wrote:
> 
> 
> On 8/12/2024 11:40 AM, Stephen Boyd wrote:
> > Quoting Abhinav Kumar (2024-08-08 16:52:27)
> > > sc7180 programs the ubwc settings as 0x1e as that would mean a
> > > highest bank bit of 14 which matches what the GPU sets as well.
> > > 
> > > However, the highest_bank_bit field of the msm_mdss_data which is
> > > being used to program the SSPP's fetch configuration is programmed
> > > to a highest bank bit of 16 as 0x3 translates to 16 and not 14.
> > > 
> > > Fix the highest bank bit field used for the SSPP to match the mdss
> > > and gpu settings.
> > > 
> > > Fixes: 6f410b246209 ("drm/msm/mdss: populate missing data")
> > > Signed-off-by: Abhinav Kumar <quic_abhinavk@...cinc.com>
> > > ---
> > >   drivers/gpu/drm/msm/msm_mdss.c | 2 +-
> > >   1 file changed, 1 insertion(+), 1 deletion(-)
> > > 
> > > diff --git a/drivers/gpu/drm/msm/msm_mdss.c b/drivers/gpu/drm/msm/msm_mdss.c
> > > index d90b9471ba6f..faa88fd6eb4d 100644
> > > --- a/drivers/gpu/drm/msm/msm_mdss.c
> > > +++ b/drivers/gpu/drm/msm/msm_mdss.c
> > > @@ -577,7 +577,7 @@ static const struct msm_mdss_data sc7180_data = {
> > >          .ubwc_enc_version = UBWC_2_0,
> > >          .ubwc_dec_version = UBWC_2_0,
> > >          .ubwc_static = 0x1e,
> > > -       .highest_bank_bit = 0x3,
> > > +       .highest_bank_bit = 0x1,
> > 
> > Usually when I see hex it's because there's a mask. This isn't a mask
> > though? Can it just be '1'?
> 
> I just retained the same convention that was used earlier. It seems like a
> mix and match right now. sc7180, sm6115 and qcm2290 were using 0x.
> 
> I can post a separate change to change all of them.

We probably need to do a +13 to all of them to follow the approach of
the a6xx code.

-- 
With best wishes
Dmitry

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