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Message-ID: <20241029155935.GV6956@nvidia.com>
Date: Tue, 29 Oct 2024 12:59:35 -0300
From: Jason Gunthorpe <jgg@...dia.com>
To: Nicolin Chen <nicolinc@...dia.com>
Cc: kevin.tian@...el.com, will@...nel.org, joro@...tes.org,
suravee.suthikulpanit@....com, robin.murphy@....com,
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patches@...ts.linux.dev
Subject: Re: [PATCH v5 04/13] iommufd/viommu: Add IOMMU_VIOMMU_ALLOC ioctl
On Tue, Oct 29, 2024 at 08:46:40AM -0700, Nicolin Chen wrote:
> On Tue, Oct 29, 2024 at 12:36:24PM -0300, Jason Gunthorpe wrote:
> > On Tue, Oct 29, 2024 at 11:54:36AM -0300, Jason Gunthorpe wrote:
> > > On Fri, Oct 25, 2024 at 04:49:44PM -0700, Nicolin Chen wrote:
> > > > +void iommufd_viommu_destroy(struct iommufd_object *obj)
> > > > +{
> > > > + struct iommufd_viommu *viommu =
> > > > + container_of(obj, struct iommufd_viommu, obj);
> > > > +
> > > > + if (viommu->ops && viommu->ops->free)
> > > > + viommu->ops->free(viommu);
> > >
> > > Ops can't be null and free can't be null, that would mean there is a
> > > memory leak.
> >
> > Actually, it is just named wrong, it should be called destroy like
> > this op, it doesn't free any memory..
>
> Well, it frees if driver allocated something in its top structure.
> Yet, "destroy" does sound less confusing. Let's rename it, assuming
> it can still remain to be optional as we have here.
Yes, optional is right, I was confused by the name. The core code uses
destroy so I'd stick with that.
Jason
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