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Message-ID: <2912af91-6012-4e6a-9439-737e319b7724@ti.com>
Date: Mon, 9 Dec 2024 11:47:13 -0600
From: Andrew Davis <afd@...com>
To: Herve Codina <herve.codina@...tlin.com>
CC: Ayush Singh <ayush@...gleboard.org>,
Geert Uytterhoeven
<geert@...ux-m68k.org>,
Rob Herring <robh@...nel.org>,
Krzysztof Kozlowski
<krzk+dt@...nel.org>,
Conor Dooley <conor+dt@...nel.org>, Arnd Bergmann
<arnd@...db.de>,
Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
Saravana
Kannan <saravanak@...gle.com>, <devicetree@...r.kernel.org>,
<linux-kernel@...r.kernel.org>,
Luca Ceresoli <luca.ceresoli@...tlin.com>,
Thomas Petazzoni <thomas.petazzoni@...tlin.com>
Subject: Re: [PATCH 0/7] of: overlay: Add support for export-symbols node
feature
On 12/9/24 11:03 AM, Herve Codina wrote:
> On Mon, 9 Dec 2024 10:47:50 -0600
> Andrew Davis <afd@...com> wrote:
>
>> On 12/9/24 9:18 AM, Herve Codina wrote:
>>> Hi,
>>>
>>> At Linux Plumbers Conference 2024, we (me and Luca Ceresolli) talked
>>> about issues we have with runtime hotplug on non-discoverable busses
>>> with device tree overlays [1].
>>>
>>> On our system, a base board has a connector and addon boards can be
>>> connected to this connector. Both boards are described using device
>>> tree. The base board is described by a base device tree and addon boards
>>> are describe by overlays device tree. More details can be found at [2].
>>>
>>> This kind of use case can be found also on:
>>> - Grove Sunlight Sensor [3]
>>> - mikroBUS [4]
>>>
>>> One of the issue we were facing on was referencing resources available
>>> on the base board device tree from the addon overlay device tree.
>>>
>>> Using a nexus node [5] helps decoupling resources and avoid the
>>> knowledge of the full base board from the overlay. Indeed, with nexus
>>> node, the overlay need to know only about the nexus node itself.
>>>
>>> For instance, suppose a connector where a GPIO is connected at PinA. On
>>> the base board this GPIO is connected to the GPIO 12 of the SoC GPIO
>>> controller.
>>>
>>> The base board can describe this GPIO using a nexus node:
>>> soc_gpio: gpio-controller {
>>> #gpio-cells = <2>;
>>> };
>>>
>>> connector1: connector1 {
>>> /*
>>> * Nexus node for the GPIO available on the connector.
>>> * GPIO 0 (Pin A GPIO) is connected to GPIO 12 of the SoC gpio
>>> * controller
>>> */
>>> #gpio-cells = <2>;
>>> gpio-map = <0 0 &soc_gpio 12 0>;
>>> gpio-map-mask = <0xf 0x0>;
>>> gpio-map-pass-thru = <0x0 0xf>;
>>> };
>>>
>>> The connector pin A GPIO can be referenced using:
>>> <&connector1 0 GPIO_ACTIVE_HIGH>
>>>
>>> This implies that the overlay needs to know about exact label that
>>> references the connector. This label can be different on a different
>>> board and so applying the overlay could failed even if it is used to
>>> describe the exact same addon board. Further more, a given base board
>>> can have several connectors where the exact same addon board can be
>>> connected. In that case, the same overlay cannot be used on both
>>> connector. Indeed, the connector labels have to be different.
>>>
>>> The export-symbols node introduced by this current series solves this
>>> issue.
>>>
>>> The idea of export-symbols is to have something similar to the global
>>> __symbols__ node but local to a specific node. Symbols listed in this
>>> export-symbols are local and visible only when an overlay is applied on
>>> a node having an export-symbols subnode.
>>>
>>> Using export-symbols, our example becomes:
>>> soc_gpio: gpio-controller {
>>> #gpio-cells = <2>;
>>> };
>>>
>>> connector1: connector1 {
>>> /*
>>> * Nexus node for the GPIO available on the connector.
>>> * GPIO 0 (Pin A GPIO) is connected to GPIO 12 of the SoC gpio
>>> * controller
>>> */
>>> #gpio-cells = <2>;
>>> gpio-map = <0 0 &soc_gpio 12 0>;
>>> gpio-map-mask = <0xf 0x0>;
>>> gpio-map-pass-thru = <0x0 0xf>;
>>>
>>> export-symbols {
>>> connector = <&connector1>;
>>> };
>>> };
>>>
>>> With that export-symbols node, an overlay applied on connector1 node can
>>> have the symbol named 'connector' resolved to connector1. Indeed, the
>>> export-symbols node available at connector1 node is used when the
>>> overlay is applied. If the overlay has an unresolved 'connector' symbol,
>>> it will be resolved to connector1 thanks to export-symbols.
>>>
>>> Our overlay using the nexus node can contains:
>>> node {
>>> foo-gpio = <&connector 0 GPIO_ACTIVE_HIGH>;
>>> };
>>> It used the GPIO 0 from the connector it is applied on.
>>>
>>> A board with two connectors can be described with:
>>> connector1: connector1 {
>>> ...
>>> export-symbols {
>>> connector = <&connector1>;
>>> };
>>> };
>>>
>>> connector2: connector2 {
>>> ...
>>> export-symbols {
>>> connector = <&connector2>;
>>> };
>>> };
>>>
>>> In that case, the same overlay with unresolved 'connector' symbol can be
>>> applied on both connectors and the correct symbol resolution (connector1
>>> or connector2) will be done.
>>>
>>
>> I might be missing something, but how is the correct connector (connector1
>> or connector2) selected? Let's say I connect my addon board to connector2,
>> then I apply the addon board's overlay to the base DTB. What connector
>> just got referenced?
>>
>
> A driver for the connector is needed.
> The driver applies the overlay using of_overlay_fdt_apply().
> The node the overlay has to be applied to is passed by the driver to
> of_overlay_fdt_apply().
>
So every connector needs a driver? Most connectors are dumb connectors,
just a bunch of wires broken out to a header.
What if an addon board overlay uses multiple connectors?
If you need a connector-specific driver, and that driver needs to know
which node this overlay will be applied to, then why not just do a
fixup directly to the overlay in the driver?
Andrew
> Even if obsolete because I added one more parameter (export_symbols_name)
> in of_overlay_fdt_apply() in this current series, you can have a look at the
> following patch to see the connector driver:
> https://lore.kernel.org/lkml/20240917-hotplug-drm-bridge-v4-8-bc4dfee61be6@bootlin.com/
>
> Best regards,
> Hervé
>
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