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Message-ID: <aDCmyEGIpPv6ggF1@slm.duckdns.org>
Date: Fri, 23 May 2025 06:48:08 -1000
From: Tejun Heo <tj@...nel.org>
To: Peter Zijlstra <peterz@...radead.org>
Cc: mingo@...hat.com, juri.lelli@...hat.com, vincent.guittot@...aro.org,
dietmar.eggemann@....com, rostedt@...dmis.org, bsegall@...gle.com,
mgorman@...e.de, vschneid@...hat.com, rafael@...nel.org,
viresh.kumar@...aro.org, mathieu.desnoyers@...icios.com,
paulmck@...nel.org, hannes@...xchg.org, surenb@...gle.com,
linux-kernel@...r.kernel.org, linux-pm@...r.kernel.org,
Andrea Righi <arighi@...dia.com>
Subject: Re: [PATCH] sched: Make clangd usable
On Fri, May 23, 2025 at 06:43:48PM +0200, Peter Zijlstra wrote:
>
> Due to the weird Makefile setup of sched the various files do not
> compile as stand alone units. The new generation of editors are trying
> to do just this -- mostly to offer fancy things like completions but
> also better syntax highlighting and code navigation.
>
> Specifically, I've been playing around with neovim and clangd.
>
> Setting up clangd on the kernel source is a giant pain in the arse
> (this really should be improved), but once you do manage, you run into
> dumb stuff like the above.
>
> Fix up the scheduler files to at least pretend to work.
>
> (this excludes ext because those include games are worse than average)
Yeah, ext needs to move the stuff that's shared between ext.c and ext_idle.c
into ext.h. cc: Andrea.
Thanks.
--
tejun
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