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Message-ID: <a9cd1999-12d9-41cf-aef6-a6c3f1f23e4c@arm.com>
Date: Thu, 23 Oct 2025 23:16:55 +0100
From: Karunika Choo <karunika.choo@....com>
To: Steven Price <steven.price@....com>, dri-devel@...ts.freedesktop.org
Cc: nd@....com, Boris Brezillon <boris.brezillon@...labora.com>,
Liviu Dudau <liviu.dudau@....com>,
Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
Maxime Ripard <mripard@...nel.org>, Thomas Zimmermann <tzimmermann@...e.de>,
David Airlie <airlied@...il.com>, Simona Vetter <simona@...ll.ch>,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH v1 06/10] drm/panthor: Implement L2 power on/off via
PWR_CONTROL
On 20/10/2025 11:50, Steven Price wrote:
> On 14/10/2025 10:43, Karunika Choo wrote:
>> This patch adds common helpers to issue power commands, poll
>> transitions, and validate domain state, then wires them into the L2
>> on/off paths.
>>
>> The L2 power-on sequence now delegates control of the SHADER and TILER
>> domains to the MCU when allowed, while the L2 itself is never delegated.
>> On power-off, dependent domains beneath the L2 are checked, and if
>> necessary, retracted and powered down to maintain proper domain
>> ordering.
>>
>> Signed-off-by: Karunika Choo <karunika.choo@....com>
>> ---
>> drivers/gpu/drm/panthor/panthor_pwr.c | 390 +++++++++++++++++++++++++-
>> 1 file changed, 388 insertions(+), 2 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/panthor/panthor_pwr.c b/drivers/gpu/drm/panthor/panthor_pwr.c
>> index d07ad5b7953a..594181aba847 100644
>> --- a/drivers/gpu/drm/panthor/panthor_pwr.c
>> +++ b/drivers/gpu/drm/panthor/panthor_pwr.c
>> @@ -23,6 +23,14 @@
>> PWR_IRQ_COMMAND_NOT_ALLOWED | \
>> PWR_IRQ_COMMAND_INVALID)
>>
>> +#define PWR_ALL_CORES_MASK GENMASK(63, 0)
>
> This isn't 32bit safe (I think that's what the kernel test robot is
> complaining about). Use GENMASK_U64().
>
>> +
>> +#define PWR_DOMAIN_MAX_BITS 16
>> +
>> +#define PWR_TRANSITION_TIMEOUT_US 2000000
>> +
>> +#define PWR_RETRACT_TIMEOUT_US 2000
>> +
>> /**
>> * struct panthor_pwr - PWR_CONTROL block management data.
>> */
>> @@ -59,6 +67,302 @@ static void panthor_pwr_irq_handler(struct panthor_device *ptdev, u32 status)
>> }
>> PANTHOR_IRQ_HANDLER(pwr, PWR, panthor_pwr_irq_handler);
>>
>> +static u64 panthor_pwr_read_status(struct panthor_device *ptdev)
>> +{
>> + return gpu_read64(ptdev, PWR_STATUS);
>> +}
>> +
>> +static void panthor_pwr_write_command(struct panthor_device *ptdev, u32 command, u64 args)
>> +{
>> + if (args)
>> + gpu_write64(ptdev, PWR_CMDARG, args);
>> +
>> + gpu_write(ptdev, PWR_COMMAND, command);
>> +}
>> +
>> +static const char *get_domain_name(u8 domain)
>> +{
>> + switch (domain) {
>> + case PWR_COMMAND_DOMAIN_L2:
>> + return "L2";
>> + case PWR_COMMAND_DOMAIN_TILER:
>> + return "Tiler";
>> + case PWR_COMMAND_DOMAIN_SHADER:
>> + return "Shader";
>> + case PWR_COMMAND_DOMAIN_BASE:
>> + return "Base";
>> + case PWR_COMMAND_DOMAIN_STACK:
>> + return "Stack";
>> + }
>> + return "Unknown";
>> +}
>> +
>> +static u32 get_domain_base(u8 domain)
>> +{
>> + switch (domain) {
>> + case PWR_COMMAND_DOMAIN_L2:
>> + return PWR_L2_PRESENT;
>> + case PWR_COMMAND_DOMAIN_TILER:
>> + return PWR_TILER_PRESENT;
>> + case PWR_COMMAND_DOMAIN_SHADER:
>> + return PWR_SHADER_PRESENT;
>> + case PWR_COMMAND_DOMAIN_BASE:
>> + return PWR_BASE_PRESENT;
>> + case PWR_COMMAND_DOMAIN_STACK:
>> + return PWR_STACK_PRESENT;
>> + }
>> + return 0;
>> +}
>> +
>> +static u32 get_domain_ready_reg(u32 domain)
>> +{
>> + return get_domain_base(domain) + (PWR_L2_READY - PWR_L2_PRESENT);
>> +}
>> +
>> +static u32 get_domain_pwrtrans_reg(u32 domain)
>> +{
>> + return get_domain_base(domain) + (PWR_L2_PWRTRANS - PWR_L2_PRESENT);
>> +}
>> +
>> +static bool is_valid_domain(u32 domain)
>> +{
>> + return get_domain_base(domain) != 0;
>> +}
>> +
>> +static bool has_rtu(struct panthor_device *ptdev)
>> +{
>> + return ptdev->gpu_info.gpu_features & GPU_FEATURES_RAY_TRAVERSAL;
>
> Ok, I see why you added GPU_FEATURES_RAY_TRAVERSAL in a previous patch.
> It might be ok then to just explain in the commit message why that
> definition was included. Or you could move it to this patch where the
> usage is.
>
>> +}
>> +
>> +static u8 get_domain_subdomain(struct panthor_device *ptdev, u32 domain)
>> +{
>> + if ((domain == PWR_COMMAND_DOMAIN_SHADER) && has_rtu(ptdev))
>> + return PWR_COMMAND_SUBDOMAIN_RTU;
>> +
>> + return 0;
>> +}
>> +
>> +static int panthor_pwr_domain_wait_transition(struct panthor_device *ptdev, u32 domain,
>> + u32 timeout_us)
>> +{
>> + u32 pwrtrans_reg = get_domain_pwrtrans_reg(domain);
>> + u64 val;
>> + int ret = 0;
>> +
>> + ret = gpu_read64_poll_timeout(ptdev, pwrtrans_reg, val,
>> + !(PWR_ALL_CORES_MASK & val), 100,
>> + timeout_us);
>> + if (ret) {
>> + drm_err(&ptdev->base, "%s domain power in transition, pwrtrans(0x%llx)",
>> + get_domain_name(domain), val);
>> + return ret;
>> + }
>> +
>> + return 0;
>> +}
>> +
>> +static void panthor_pwr_info_show(struct panthor_device *ptdev)
>> +{
>> + drm_info(&ptdev->base, "GPU_FEATURES: 0x%016llx", ptdev->gpu_info.gpu_features);
>> + drm_info(&ptdev->base, "PWR_STATUS: 0x%016llx", gpu_read64(ptdev, PWR_STATUS));
>> + drm_info(&ptdev->base, "L2_PRESENT: 0x%016llx", gpu_read64(ptdev, PWR_L2_PRESENT));
>> + drm_info(&ptdev->base, "L2_PWRTRANS: 0x%016llx", gpu_read64(ptdev, PWR_L2_PWRTRANS));
>> + drm_info(&ptdev->base, "L2_READY: 0x%016llx", gpu_read64(ptdev, PWR_L2_READY));
>> + drm_info(&ptdev->base, "TILER_PRESENT: 0x%016llx", gpu_read64(ptdev, PWR_TILER_PRESENT));
>> + drm_info(&ptdev->base, "TILER_PWRTRANS: 0x%016llx", gpu_read64(ptdev, PWR_TILER_PWRTRANS));
>> + drm_info(&ptdev->base, "TILER_READY: 0x%016llx", gpu_read64(ptdev, PWR_TILER_READY));
>> + drm_info(&ptdev->base, "SHADER_PRESENT: 0x%016llx", gpu_read64(ptdev, PWR_SHADER_PRESENT));
>> + drm_info(&ptdev->base, "SHADER_PWRTRANS: 0x%016llx",
>> + gpu_read64(ptdev, PWR_SHADER_PWRTRANS));
>> + drm_info(&ptdev->base, "SHADER_READY: 0x%016llx", gpu_read64(ptdev, PWR_SHADER_READY));
>
> Minor comments:
>
> * Put SHADER_PWRTRANS on one line - wrapping that differently just
> makes it harder to read.
>
> * Using the cached value for GPU_FEATURES is likely to lead to
> confusion. You're not using the cached _PRESENT values. This is
> debugging for when things have gone wrong, so if the FEATURES value has
> changed (e.g. the bus to the GPU is misbehaving) that would be a good
> thing to immediately see.
>
> * It might be worth a comment saying these are printed for debugging -
> I was about to complain this was too verbose until I spotted that the
> only call sites are when something has gone wrong.
>
Thanks, I will address these and rename the function to
panthor_pwr_debug_info_show() to reflect its nature and use case.
>> +}
>> +
>> +static int panthor_pwr_domain_transition(struct panthor_device *ptdev, u32 cmd, u32 domain,
>> + u64 mask, u32 timeout_us)
>> +{
>> + u32 ready_reg = get_domain_ready_reg(domain);
>> + u32 pwr_cmd = PWR_COMMAND_DEF(cmd, domain, get_domain_subdomain(ptdev, domain));
>> + u64 expected_val = cmd == PWR_COMMAND_POWER_DOWN ? 0 : mask;
>
> Yuk. Can we have a readable 'if' instead please? ;)
>
>> + u64 val;
>> + int ret = 0;
>> +
>> + if (!is_valid_domain(domain))
>> + return -EINVAL;
>
> Do we ever expect this to happen? I'd suggest a WARN_ON() here as this
> looks like a programming mistake if it happens.
>
>> +
>> + if (cmd != PWR_COMMAND_POWER_DOWN && cmd != PWR_COMMAND_POWER_UP) {
>> + drm_err(&ptdev->base, "Invalid power domain transition command (0x%x)", cmd);
>> + return -EINVAL;
>> + }
>
> Indeed combining with this 'if' we can have something like:
>
> switch (cmd) {
> case PWR_COMMAND_POWER_DOWN:
> expected_val = 0;
> break;
> case PWR_COMMAND_POWER_UP:
> expected_val = mask;
> break;
> default:
> drm_err(...);
> return -EINVAL;
> }
>
> which IMHO is much easier to read.
>
I will clean this up in v2. Thanks.
>> +
>> + ret = panthor_pwr_domain_wait_transition(ptdev, domain, timeout_us);
>> + if (ret)
>> + return ret;
>> +
>> + /* domain already in target state, return early */
>> + if ((gpu_read64(ptdev, ready_reg) & mask) == expected_val)
>> + return 0;
>> +
>> + panthor_pwr_write_command(ptdev, pwr_cmd, mask);
>> +
>> + ret = gpu_read64_poll_timeout(ptdev, ready_reg, val, (mask & val) == expected_val, 100,
>> + timeout_us);
>> + if (ret) {
>> + drm_err(&ptdev->base, "timeout waiting on %s power %s, cmd(0x%x), arg(0x%llx)",
>> + get_domain_name(domain), cmd == PWR_COMMAND_POWER_DOWN ? "down" : "up",
>
> I'd avoid this sort of ternary expression. If someone updates this
> function with a third action they're going to forget to update this. So
> either drop the pretty "up/down" text, assign the direction string in a
> switch above, or provide a helper function which decodes the command.
>
> Or if you really want to stick with something like this then
> str_down_up(cmd == PWR_COMMAND_POWER_DOWN) which at least helps the
> linker with deduping.
>
Will remove the "up" | "down" entirely as we can decode that from the
printed command.
>> + pwr_cmd, mask);
>> + panthor_pwr_info_show(ptdev);
>> + return ret;
>> + }
>> +
>> + return 0;
>> +}
>> +
>> +#define panthor_pwr_domain_power_off(__ptdev, __domain, __mask, __timeout_us) \
>> + panthor_pwr_domain_transition(__ptdev, PWR_COMMAND_POWER_DOWN, __domain, __mask, \
>> + __timeout_us)
>> +
>> +#define panthor_pwr_domain_power_on(__ptdev, __domain, __mask, __timeout_us) \
>> + panthor_pwr_domain_transition(__ptdev, PWR_COMMAND_POWER_UP, __domain, __mask, __timeout_us)
>> +
>> +/**
>> + * retract_domain() - Retract control of a domain from MCU
>> + * @ptdev: Device.
>> + * @domain: Domain to retract the control
>> + *
>> + * Retracting L2 domain is not expected since it won't be delegated.
>> + *
>> + * Return: 0 on success or retracted already.
>> + * -EPERM if domain is L2.
>> + * A negative error code otherwise.
>> + */
>> +static int retract_domain(struct panthor_device *ptdev, u32 domain)
>> +{
>> + const u32 pwr_cmd = PWR_COMMAND_DEF(PWR_COMMAND_RETRACT, domain, 0);
>> + const u32 pwr_status_reg = panthor_pwr_read_status(ptdev);
>> + const u32 delegated_mask = PWR_STATUS_DOMAIN_DELEGATED(domain);
>> + const u32 allow_mask = PWR_STATUS_DOMAIN_ALLOWED(domain);
>> + u64 val;
>> + int ret;
>> +
>> + if (WARN_ON(domain == PWR_COMMAND_DOMAIN_L2))
>> + return -EINVAL;
>
> The kerneldoc says -EPERM is the domain is L2.
>
>> +
>> + if (WARN_ON(pwr_status_reg & PWR_STATUS_DOMAIN_DELEGATED(PWR_COMMAND_DOMAIN_L2)))
>> + return -EPERM;
>
> But this is testing for the L2 being delegated? I'm not sure how this
> could happen, but maybe this should be WARN_ON_ONCE() as it doesn't seem
> like something that we're going to manage to resolve.
>
>> +
>> + if (!(pwr_status_reg & delegated_mask)) {
>> + drm_dbg(&ptdev->base, "%s domain already retracted",
>> + get_domain_name(domain));
>> + return 0;
>> + }
>> +
>> + ret = gpu_read64_poll_timeout(ptdev, PWR_STATUS, val,
>> + !(PWR_STATUS_RETRACT_PENDING & val), 0,
>> + PWR_RETRACT_TIMEOUT_US);
>> + if (ret) {
>> + drm_err(&ptdev->base, "%s domain retract pending",
>> + get_domain_name(domain));
>> + return ret;
>> + }
>> +
>> + panthor_pwr_write_command(ptdev, pwr_cmd, 0);
>> +
>> + /*
>> + * On successful retraction
>> + * allow-flag will be set with delegated-flag being cleared.
>> + */
>> + ret = gpu_read64_poll_timeout(ptdev, PWR_STATUS, val,
>> + ((delegated_mask | allow_mask) & val) == allow_mask,
>> + 10, PWR_TRANSITION_TIMEOUT_US);
>> + if (ret) {
>> + drm_err(&ptdev->base, "Retracting %s domain timeout, cmd(0x%x)",
>> + get_domain_name(domain), pwr_cmd);
>> + return ret;
>> + }
>> +
>> + return 0;
>> +}
>> +
>> +/**
>> + * delegate_domain() - Delegate control of a domain to MCU
>> + * @ptdev: Device.
>> + * @domain: Domain to delegate the control
>> + *
>> + * Delegating L2 domain is prohibited.
>> + *
>> + * Return:
>> + * * 0 on success or delegated already.
>> + * * -EPERM if domain is L2.
>> + * * A negative error code otherwise.
>> + */
>> +static int delegate_domain(struct panthor_device *ptdev, u32 domain)
>> +{
>> + const u32 pwr_cmd = PWR_COMMAND_DEF(PWR_COMMAND_DELEGATE, domain, 0);
>> + const u32 pwr_status_reg = panthor_pwr_read_status(ptdev);
>> + const u32 pwrtrans_reg = get_domain_pwrtrans_reg(domain);
>> + const u32 allow_mask = PWR_STATUS_DOMAIN_ALLOWED(domain);
>> + const u32 delegated_mask = PWR_STATUS_DOMAIN_DELEGATED(domain);
>> + u64 val;
>> + int ret;
>> +
>> + if (WARN_ON_ONCE(domain == PWR_COMMAND_DOMAIN_L2))
>> + return -EINVAL;
>
> Why WARN_ON_ONCE? This is a programming error. Return code doesn't match
> kerneldoc.
>
>> +
>> + if (pwr_status_reg & delegated_mask) {
>> + drm_dbg(&ptdev->base, "%s domain already delegated",
>> + get_domain_name(domain));
>> + return 0;
>> + }
>> +
>> + /* Check if the command is allowed before delegating. */
>> + if (unlikely(!(pwr_status_reg & allow_mask))) {
>> + drm_warn(&ptdev->base, "Delegating %s domain not allowed",
>> + get_domain_name(domain));
>> + return -EPERM;
>> + }
>
> We usually only use unlikely() on hot paths.
>
>> +
>> + if (unlikely(gpu_read64(ptdev, pwrtrans_reg))) {
>> + drm_warn(&ptdev->base, "%s domain power in transition",
>> + get_domain_name(domain));
>> + return -EPERM;
>
> -EPERM seems wrong, -EBUSY perhaps?
>
>> + }
>> +
>> + panthor_pwr_write_command(ptdev, pwr_cmd, 0);
>> +
>> + /*
>> + * On successful delegation
>> + * allow-flag will be cleared with delegated-flag being set.
>> + */
>> + ret = gpu_read64_poll_timeout(ptdev, PWR_STATUS, val,
>> + ((delegated_mask | allow_mask) & val) == delegated_mask,
>> + 10, PWR_TRANSITION_TIMEOUT_US);
>> + if (ret) {
>> + drm_err(&ptdev->base, "Delegating %s domain timeout, cmd(0x%x)",
>> + get_domain_name(domain), pwr_cmd);
>> + return ret;
>> + }
>> +
>> + return 0;
>> +}
>> +
>> +static int panthor_pwr_delegate_domains(struct panthor_device *ptdev)
>> +{
>> + int ret;
>> +
>> + if (!ptdev->pwr)
>> + return 0;
>> +
>> + ret = delegate_domain(ptdev, PWR_COMMAND_DOMAIN_SHADER);
>> + if (ret)
>> + return ret;
>> +
>> + ret = delegate_domain(ptdev, PWR_COMMAND_DOMAIN_TILER);
>> + if (ret)
>> + return ret;
>
> Given nothing actually handles these errors currently, do we have any
> problems if the shader cores are delegated, but the tiler cores fail? Do
> we need to unwind?
>
> Generally the error handling seems a bit shaky here.
>
Will update this to unwind on the second error.
>> +
>> + return 0;
>> +}
>> +
>> void panthor_pwr_unplug(struct panthor_device *ptdev)
>> {
>> unsigned long flags;
>> @@ -110,12 +414,94 @@ int panthor_pwr_reset_soft(struct panthor_device *ptdev)
>>
>> int panthor_pwr_l2_power_off(struct panthor_device *ptdev)
>> {
>> - return 0;
>> + const u32 l2_allow_mask = PWR_STATUS_DOMAIN_ALLOWED(PWR_COMMAND_DOMAIN_L2);
>> + const u32 l2_pwrtrans_reg = get_domain_pwrtrans_reg(PWR_COMMAND_DOMAIN_L2);
>> + unsigned long child_domain_mask = {
>> + BIT(PWR_COMMAND_DOMAIN_SHADER) |
>> + BIT(PWR_COMMAND_DOMAIN_TILER)
>> + };
>
> What's with the braces?
>
>> + u32 pwr_status, child_domain;
>> + int ret = 0;
>> +
>> + if (unlikely(!ptdev->pwr))
>> + return -ENODEV;
>> +
>> + pwr_status = panthor_pwr_read_status(ptdev);
>> +
>> + /* Abort if L2 power off constraints are not satisfied */
>> + if (!(pwr_status & l2_allow_mask)) {
>> + drm_warn(&ptdev->base, "Power off L2 domain not allowed");
>> + return 0;
>> + }
>> +
>> + if (gpu_read64(ptdev, l2_pwrtrans_reg)) {
>> + drm_warn(&ptdev->base, "L2 Power in transition");
>> + return 0;
>
> Isn't this an error? How are we handling this? Shouldn't we attempt to
> wait for the transition to complete?
>
>> + }
>> +
>> + /* It is expected that when halting the MCU, it would power down its
>> + * delegated domains. However, an unresponsive or hung MCU may not do
>> + * so, which is why we need to check and retract the domains back into
>> + * host control to be powered down before powering down the L2.
>> + */
>> + for_each_set_bit(child_domain, &child_domain_mask, PWR_DOMAIN_MAX_BITS) {
>
> This feels overkill for two bits... Can we not just put this in a helper
> function and call it for both domains?
>
Will do so in v2.
>> + u64 domain_ready = gpu_read64(ptdev, get_domain_ready_reg(child_domain));
>> +
>> + if (domain_ready && (pwr_status & PWR_STATUS_DOMAIN_DELEGATED(child_domain))) {
>> + drm_warn(&ptdev->base,
>> + "L2 power off: Delegated %s domain not powered down by MCU",
>> + get_domain_name(child_domain));
>> + ret = retract_domain(ptdev, child_domain);
>> + if (ret) {
>> + drm_err(&ptdev->base, "Failed to retract %s domain",
>> + get_domain_name(child_domain));
>> + panthor_pwr_info_show(ptdev);
>> + return ret;
>> + }
>> + }
>> +
>> + ret = panthor_pwr_domain_power_off(ptdev, child_domain, domain_ready,
>> + PWR_TRANSITION_TIMEOUT_US);
>> + if (ret)
>> + return ret;
>> + }
>> +
>> + return panthor_pwr_domain_power_off(ptdev, PWR_COMMAND_DOMAIN_L2,
>> + ptdev->gpu_info.l2_present,
>> + PWR_TRANSITION_TIMEOUT_US);
>
> Does this implicitly 'retract' the shader/tiler power domains? If so I
> think it's worth a comment. Otherwise it looks like we don't actually
> know the status of whether the shader/tiler power domains are retracted
> or not.
>
panthor_pwr_l2_power_off() will only retract the shader/tiler domains if
they have not been powered down by the MCU. In cases where the MCU did
power down these child domains, delegate_domain() will exit early as
they would already be delegated. I understand the ambiguity here,
hopefully it is somewhat acceptable.
Kind regards,
Karunika Choo
> Thanks,
> Steve
>
>> }
>>
>> int panthor_pwr_l2_power_on(struct panthor_device *ptdev)
>> {
>> - return 0;
>> + const u32 pwr_status = panthor_pwr_read_status(ptdev);
>> + const u32 l2_allow_mask = PWR_STATUS_DOMAIN_ALLOWED(PWR_COMMAND_DOMAIN_L2);
>> + const u32 l2_pwrtrans_reg = get_domain_pwrtrans_reg(PWR_COMMAND_DOMAIN_L2);
>> + int ret;
>> +
>> + if (!ptdev->pwr)
>> + return 0;
>> +
>> + if ((pwr_status & l2_allow_mask) == 0) {
>> + drm_warn(&ptdev->base, "Power on L2 domain not allowed");
>> + return -EPERM;
>> + }
>> +
>> + if (gpu_read64(ptdev, l2_pwrtrans_reg)) {
>> + drm_warn(&ptdev->base, "L2 Power is in transition");
>> + return -EINVAL;
>> + }
>> +
>> + ret = panthor_pwr_domain_power_on(ptdev, PWR_COMMAND_DOMAIN_L2,
>> + ptdev->gpu_info.l2_present,
>> + PWR_TRANSITION_TIMEOUT_US);
>> + if (ret)
>> + return ret;
>> +
>> + /* Delegate control of the shader and tiler power domains to the MCU as
>> + * it can better manage which shader/tiler cores need to be powered up
>> + * or can be powered down based on currently running jobs.
>> + */
>> + return panthor_pwr_delegate_domains(ptdev);
>> }
>>
>> void panthor_pwr_suspend(struct panthor_device *ptdev)
>
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