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Message-ID: <b7f66752-a80d-429e-9f00-c631b0490883@ursulin.net>
Date: Wed, 12 Nov 2025 13:38:18 +0000
From: Tvrtko Ursulin <tursulin@...ulin.net>
To: phasta@...nel.org, Matthew Brost <matthew.brost@...el.com>,
Christian König <ckoenig.leichtzumerken@...il.com>,
Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>
Cc: dri-devel@...ts.freedesktop.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH] drm/sched: Document racy behavior of
drm_sched_entity_push_job()
On 12/11/2025 13:31, Philipp Stanner wrote:
> On Wed, 2025-11-12 at 13:13 +0000, Tvrtko Ursulin wrote:
>>
>> On 12/11/2025 12:15, Philipp Stanner wrote:
>>> On Wed, 2025-11-12 at 09:42 +0000, Tvrtko Ursulin wrote:
>>>>
>>>> On 12/11/2025 07:31, Philipp Stanner wrote:
>>>>> drm_sched_entity_push_job() uses the unlocked spsc_queue. It takes a
>>>>> reference to that queue's tip at the start, and some time later removes
>>>>> that entry from that list, without locking or protection against
>>>>> preemption.
>>>>
>>>> I couldn't figure out what you refer to by tip reference at the start,
>>>> and later removes it. Are you talking about the top level view from
>>>> drm_sched_entity_push_job() or where exactly?
>>>>> This is by design, since the spsc_queue demands single producer and
>>>>> single consumer. It was, however, never documented.
>>>>>
>>>>> Document that you must not call drm_sched_entity_push_job() in parallel
>>>>> for the same entity.
>>>>>
>>>>> Signed-off-by: Philipp Stanner <phasta@...nel.org>
>>>>> ---
>>>>> drivers/gpu/drm/scheduler/sched_entity.c | 3 +++
>>>>> 1 file changed, 3 insertions(+)
>>>>>
>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
>>>>> index 5a4697f636f2..b31e8d14aa20 100644
>>>>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>>>>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>>>>> @@ -562,6 +562,9 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
>>>>> * drm_sched_entity_push_job - Submit a job to the entity's job queue
>>>>> * @sched_job: job to submit
>>>>> *
>>>>> + * It is illegal to call this function in parallel, at least for jobs belonging
>>>>> + * to the same entity. Doing so leads to undefined behavior.
>>>>
>>>> One thing that is documented in the very next paragraph is that the
>>>> design implies a lock held between arm and push. At least to ensure
>>>> seqno order matches the queue order.
>>>>
>>>> I did not get what other breakage you found, but I also previously did
>>>> find something other than that. Hm.. if I could only remember what it
>>>> was. Probably mine was something involving drm_sched_entity_select_rq(),
>>>> drm_sched_entity_modify_sched() and (theoretical) multi-threaded
>>>> userspace submit on the same entity. Luckily it seems no one does that.
>>>>
>>>> The issue you found is separate and not theoretically fixed by this
>>>> hypothetical common lock held over arm and push?
>>>
>>> Well, if 2 CPUs should ever run in parallel in
>>> drm_sched_entity_push_job() the spsc_queue will just explode. Most
>>> notably, one CPU could get the job at the tip (the oldest job), then be
>>> preempted, and then another CPU takes the same job and pops it.
>>
>> Ah, you are talking about the dequeue/pop side. First paragraph of the
>> commit message can be clarified in that case.
>>
>> Pop is serialised by the worker so I don't think two simultaneous
>> dequeues on the same scheduler are possible. How did you trigger it?
>>> The API contract should be that the user doesn't have to know whether
>>> there's a linked list or the magic spsc_queue.Luckily we moved the peek/pop helpers to sched_internal.h.
>>
>> Btw I thought you gave up on the scheduler and are working on the simple
>> rust queue for firmware schedulers so how come you are finding subtle
>> bugs in this code?
>
> I'm a maintainer still, for a variety of reasons. That we work on
> something for FW with a clean locking design doesn't mean we don't care
> about existing infrastructure anymore. And I firmly believe in
> documentation. People should know the rules from the API documentation,
> not from looking into the implementation.
>
> It's kind of a crucial design info that you must only push into
> entities sequentially, no?
>
> This doesn't fix a bug, obviously, since it's just a line of docu.
> Regardless, pushing into the spsc queue in parallel would explode.
> Emphasizing that costs as nothing.
It wasn't an argument. I was just curious if this is something you
managed to hit and how.
Regards,
Tvrtko
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