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Message-ID: <35d47991-72a5-43b9-8f4d-22d63936d944@bit-teism.eu>
Date: Fri, 21 Nov 2025 13:59:28 +0100
From: Ywe Cærlyn <bishop@...-teism.eu>
To: linux-kernel@...r.kernel.org
Subject: A HUD Angle (was Fair Pay Philosophy, Unification in Bitstreams
System, Low Jitter)
I have thought more about the HUD angle.
2 CPUs seem optimally used with this, giving enough bandwith on the bus,
with 1/3 bus reduction pr. CPU, and optimal use of 256k Cache for HUD
Filters (doubling as a DSP processing unit aswell).
Optimal Price/Selling Point.
Strongly Consider This!
I also have done the Bit Wavelet from before, for shifting bitsteams up
in frequency, for a one normalized feedback diode filter consumer D/A.
High Clock probably works well in these days. Bit Wavelet also good for
patent-free in-phase relevance based compression.
I have also translated ISLAM for background philosophy, for optimal
fair-pay muscle.
And support AI for open source game genie creation.
LIGHT,
Ywe,
https://bit-teism.eu/
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