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Message-ID: <14c3152c-72b0-4612-be65-07f5c59ea50d@bit-teism.eu>
Date: Sat, 22 Nov 2025 10:15:29 +0100
From: Ywe Cærlyn <bishop@...-teism.eu>
To: linux-kernel@...r.kernel.org
Subject: Re: A HUD Angle (was Fair Pay Philosophy, Unification in Bitstreams
System, Low Jitter)
Make that a HUD D/A, "Double Dragon", parallel realization, 4.5dB Phase
(low latency), 12dB Filter for the aligned impulse response via parallel
Diodes. Bit Wavelet if you need to shift the Bitstream frequency up to
get bitnoise down via the filter.
One can also do HUD RMS, similary, digital or analog. (Much better than
the 6dB variant, this indeed "more like the ear").
Light,
Ywe Cærlyn,
Bishop,
Bit Bros
https://bit-teism.eu/
Den 21.11.2025 13:59, skrev Ywe Cærlyn:
> I have thought more about the HUD angle.
>
> 2 CPUs seem optimally used with this, giving enough bandwith on the bus,
> with 1/3 bus reduction pr. CPU, and optimal use of 256k Cache for HUD
> Filters (doubling as a DSP processing unit aswell).
>
> Optimal Price/Selling Point.
>
> Strongly Consider This!
>
> I also have done the Bit Wavelet from before, for shifting bitsteams up
> in frequency, for a one normalized feedback diode filter consumer D/A.
> High Clock probably works well in these days. Bit Wavelet also good for
> patent-free in-phase relevance based compression.
>
> I have also translated ISLAM for background philosophy, for optimal
> fair-pay muscle.
>
> And support AI for open source game genie creation.
>
> LIGHT,
>
> Ywe,
> https://bit-teism.eu/
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