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Message-ID: <ddce4c34-7a83-4ad9-bd0b-aaafa4f6e43a@bit-teism.eu>
Date: Mon, 24 Nov 2025 04:22:39 +0100
From: Ywe Cærlyn <bishop@...-teism.eu>
To: linux-kernel@...r.kernel.org
Subject: Re: A HUD Angle (was Fair Pay Philosophy, Unification in Bitstreams
 System, Low Jitter)

HUD RMS getting rid of the SQRT. https://bit-teism.eu/SQRT.jpeg

Please contact me for replies !

Light,
Ywe.

Den 22.11.2025 10:15, skrev Ywe Cærlyn:
> Make that a HUD D/A, "Double Dragon", parallel realization, 4.5dB Phase 
> (low latency), 12dB Filter for the aligned impulse response via parallel 
> Diodes. Bit Wavelet if you need to shift the Bitstream frequency up to 
> get bitnoise down via the filter.
> 
> One can also do HUD RMS, similary, digital or analog. (Much better than 
> the 6dB variant, this indeed "more like the ear").
> 
> Light,
> Ywe Cærlyn,
> Bishop,
> Bit Bros
> https://bit-teism.eu/
> 
> Den 21.11.2025 13:59, skrev Ywe Cærlyn:
>> I have thought more about the HUD angle.
>>
>> 2 CPUs seem optimally used with this, giving enough bandwith on the 
>> bus, with 1/3 bus reduction pr. CPU, and optimal use of 256k Cache for 
>> HUD Filters (doubling as a DSP processing unit aswell).
>>
>> Optimal Price/Selling Point.
>>
>> Strongly Consider This!
>>
>> I also have done the Bit Wavelet from before, for shifting bitsteams 
>> up in frequency, for a one normalized feedback diode filter consumer 
>> D/A. High Clock probably works well in these days. Bit Wavelet also 
>> good for patent-free in-phase relevance based compression.
>>
>> I have also translated ISLAM for background philosophy, for optimal 
>> fair-pay muscle.
>>
>> And support AI for open source game genie creation.
>>
>> LIGHT,
>>
>> Ywe,
>> https://bit-teism.eu/
> 


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