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Date:	Tue, 20 Mar 2007 22:59:10 +0100
From:	Zacco <>
To:	David Miller <>
Subject: Re: many sockets, slow sendto


David Miller wrote:
> From: Zacco <>
> Date: Tue, 20 Mar 2007 00:10:19 +0100
>> As you recommended, I used oprofile and it turned out that the 
>> __udp4_lib_lookup function spent most of the time. There is a udp hash 
>> table and the sockets are sought based on the 7 LSBs of the destination 
>> port number. So what happened is now quite obvious: I had many thousands 
>> of sockets, all with the same destination port, thus linked in the same 
>> slot of this hash table. I tried using different ports and it
>> was much faster then.
> There isn't much we can do here.  I bet your destination address
> is unchanging just like your destination ports.
As I'm simulating independent users on one host, each user has a 
different IP address, but each with the same port. So unlike the port, 
the address is changing, basically it's a huge A-class range.

> UDP apps can and do bind to specific destination addresses and
> ports, but the source side is usually wild-carded.
Right, usually it is, but in my case the source addresses are also 
bound, otherwise the source address would be the primary address of the 
physical interface; however, I need to simulate users as if they were on 
separate hosts.
> Are both the source address and port fully specified for your
> sockets?  Maybe we can do something using if that's the case...
You made me curious.  :)  What do you have in mind?

thx: Zacco
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