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Message-ID: <4600592E.80605@fw.hu>
Date: Tue, 20 Mar 2007 22:59:10 +0100
From: Zacco <zacco@...hu>
To: David Miller <davem@...emloft.net>
CC: baruch@...en.org, netdev@...r.kernel.org
Subject: Re: many sockets, slow sendto
Hi,
David Miller wrote:
> From: Zacco <zacco@...hu>
> Date: Tue, 20 Mar 2007 00:10:19 +0100
>
>
>> As you recommended, I used oprofile and it turned out that the
>> __udp4_lib_lookup function spent most of the time. There is a udp hash
>> table and the sockets are sought based on the 7 LSBs of the destination
>> port number. So what happened is now quite obvious: I had many thousands
>> of sockets, all with the same destination port, thus linked in the same
>> slot of this hash table. I tried using different ports and it
>> was much faster then.
>>
>
> There isn't much we can do here. I bet your destination address
> is unchanging just like your destination ports.
>
As I'm simulating independent users on one host, each user has a
different IP address, but each with the same port. So unlike the port,
the address is changing, basically it's a huge A-class range.
> UDP apps can and do bind to specific destination addresses and
> ports, but the source side is usually wild-carded.
>
Right, usually it is, but in my case the source addresses are also
bound, otherwise the source address would be the primary address of the
physical interface; however, I need to simulate users as if they were on
separate hosts.
> Are both the source address and port fully specified for your
> sockets? Maybe we can do something using if that's the case...
>
You made me curious. :) What do you have in mind?
thx: Zacco
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