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Message-ID: <CA+55aFzQDx78qBgDQyb6LuSyAyi_m=y8XjyRWf1J4kb0399U5w@mail.gmail.com>
Date:	Wed, 22 Aug 2012 07:56:54 -0700
From:	Linus Torvalds <torvalds@...ux-foundation.org>
To:	Ben Hutchings <bhutchings@...arflare.com>
Cc:	"H. Peter Anvin" <hpa@...or.com>,
	David Miller <davem@...emloft.net>, tglx@...utronix.de,
	mingo@...hat.com, netdev@...r.kernel.org,
	linux-net-drivers@...arflare.com, x86@...nel.org
Subject: Re: [PATCH 2/3] x86_64: Define 128-bit memory-mapped I/O operations

On Wed, Aug 22, 2012 at 7:50 AM, Linus Torvalds
<torvalds@...ux-foundation.org> wrote:
>
> But I got google to find it for me by looking for "__raw_writeo", so I
> can see the patch now. It looks like it might work. Does it really
> help performance despite always doing those TS games in CR0 for each
> access?

Btw, are we even certain that a 128-bit PCIe write is going to remain
atomic across a bus (ie over various PCIe bridges etc)? Do you you
care? Is it just a "one transaction is cheaper than two", and it
doesn't really have any ordering constraints? If the thing gets split
into two 64-bit transactions (in whatever order) by a bridge on the
way, would that be ok?

We've seen buses split accesses before (ie 64-bit writes on 32-bit PCI).

                     Linus
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