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Message-ID: <1391728138.10160.23.camel@edumazet-glaptop2.roam.corp.google.com>
Date: Thu, 06 Feb 2014 15:08:58 -0800
From: Eric Dumazet <eric.dumazet@...il.com>
To: Tom Herbert <therbert@...gle.com>
Cc: David Miller <davem@...emloft.net>,
Linux Netdev List <netdev@...r.kernel.org>,
Eric Dumazet <edumazet@...gle.com>
Subject: Re: [RFC PATCH] udp4: Don't take socket reference in receive path
On Thu, 2014-02-06 at 14:40 -0800, Tom Herbert wrote:
> >
> The rationale for SLAB_DESTROY_BY_RCU might be different for UDP than
> TCP. For instance, in the DNS example small connected UDP flows are
> more an issue on the client, the server (which is likely to have much
> greater load) should be using unconnected sockets.
>
I know some servers have a non connected UDP socket acting as a
'listener' and instancing a new connected socket for ever incoming flow.
You cannot really know what model is used.
> In any case, I am still looking for a way to address this. Like I said
> in the commit log, this per packet cost for UDP processing is far too
> high at least in encapsulation path. I thought about extending
> SO__REUSEPORT to provide CPU affinity but that seems like overkill
> with its own performance implications. Alternatively, we could have
> fast path for the encapsulation using UDP offload model which bypass
> sockets completely which seems unpleasant.
Note that you can solve this before UDP layer, in GRO for example.
If layers before UDP already provide skb->sk (early demux), this could
be a socket that is plainly using call_rcu() for its destruction, and
you do not need to touch socket refcount.
Alternative would be to use a percpu refcnt for these special 'sockets'
that potentially are receiving XX millions frames per second using 48
cpus...
Kent Overstreet designed Percpu refcounts, maybe you should take a look
at this.
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