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Message-ID: <CAG48ez2_e=1TkO_Swz0rgcRJU0a0+m6WWrDscZwgBjU_sHs2dQ@mail.gmail.com>
Date:   Fri, 25 Jan 2019 01:18:04 +0100
From:   Jann Horn <jannh@...gle.com>
To:     Alexei Starovoitov <alexei.starovoitov@...il.com>
Cc:     Peter Zijlstra <peterz@...radead.org>,
        Alexei Starovoitov <ast@...nel.org>,
        "David S. Miller" <davem@...emloft.net>,
        Daniel Borkmann <daniel@...earbox.net>,
        jakub.kicinski@...ronome.com,
        Network Development <netdev@...r.kernel.org>,
        kernel-team@...com, Ingo Molnar <mingo@...hat.com>,
        Will Deacon <will.deacon@....com>,
        Paul McKenney <paulmck@...ux.vnet.ibm.com>
Subject: Re: [PATCH v4 bpf-next 1/9] bpf: introduce bpf_spin_lock

On Fri, Jan 25, 2019 at 12:59 AM Alexei Starovoitov
<alexei.starovoitov@...il.com> wrote:
> On Thu, Jan 24, 2019 at 07:01:09PM +0100, Peter Zijlstra wrote:
> > Thanks for having kernel/locking people on Cc...
> >
> > On Wed, Jan 23, 2019 at 08:13:55PM -0800, Alexei Starovoitov wrote:
> >
> > > Implementation details:
> > > - on !SMP bpf_spin_lock() becomes nop
> >
> > Because no BPF program is preemptible? I don't see any assertions or
> > even a comment that says this code is non-preemptible.
> >
> > AFAICT some of the BPF_RUN_PROG things are under rcu_read_lock() only,
> > which is not sufficient.
>
> nope. all bpf prog types disable preemption. That is must have for all
> sorts of things to work properly.
> If there is a prog type that doing rcu_read_lock only it's a serious bug.
> About a year or so ago we audited everything specifically to make
> sure everything disables preemption before calling bpf progs.
> I'm pretty sure nothing crept in in the mean time.

Hmm? What about
unix_dgram_sendmsg->sk_filter->sk_filter_trim_cap->bpf_prog_run_save_cb->BPF_PROG_RUN?
That just holds rcu_read_lock(), as far as I can tell...

In general, for tricky rules about locks that must be held or contexts
that code can run in, it makes sense to use some check that yells when
that rule is being violated, at least in debug builds. Otherwise it's
too easy for bugs to creep in...

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