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Message-ID: <5d94d188e4cca_22502b00ea21a5b425@john-XPS-13-9370.notmuch>
Date:   Wed, 02 Oct 2019 09:34:16 -0700
From:   John Fastabend <john.fastabend@...il.com>
To:     Toke Høiland-Jørgensen <toke@...hat.com>,
        Alan Maguire <alan.maguire@...cle.com>
Cc:     Daniel Borkmann <daniel@...earbox.net>,
        Alexei Starovoitov <ast@...nel.org>,
        Martin KaFai Lau <kafai@...com>,
        Song Liu <songliubraving@...com>, Yonghong Song <yhs@...com>,
        Marek Majkowski <marek@...udflare.com>,
        Lorenz Bauer <lmb@...udflare.com>,
        David Miller <davem@...emloft.net>,
        Jesper Dangaard Brouer <brouer@...hat.com>,
        netdev@...r.kernel.org, bpf@...r.kernel.org
Subject: Re: [PATCH bpf-next 0/9] xdp: Support multiple programs on a single
 interface through chain calls

Toke Høiland-Jørgensen wrote:
> Alan Maguire <alan.maguire@...cle.com> writes:
> 
> > On Wed, 2 Oct 2019, Toke Høiland-Jørgensen wrote:
> >
> >> This series adds support for executing multiple XDP programs on a single
> >> interface in sequence, through the use of chain calls, as discussed at the Linux
> >> Plumbers Conference last month:
> >> 
> >> https://linuxplumbersconf.org/event/4/contributions/460/
> >> 
> >> # HIGH-LEVEL IDEA
> >> 
> >> The basic idea is to express the chain call sequence through a special map type,
> >> which contains a mapping from a (program, return code) tuple to another program
> >> to run in next in the sequence. Userspace can populate this map to express
> >> arbitrary call sequences, and update the sequence by updating or replacing the
> >> map.
> >> 
> >> The actual execution of the program sequence is done in bpf_prog_run_xdp(),
> >> which will lookup the chain sequence map, and if found, will loop through calls
> >> to BPF_PROG_RUN, looking up the next XDP program in the sequence based on the
> >> previous program ID and return code.
> >> 
> >> An XDP chain call map can be installed on an interface by means of a new netlink
> >> attribute containing an fd pointing to a chain call map. This can be supplied
> >> along with the XDP prog fd, so that a chain map is always installed together
> >> with an XDP program.
> >> 
> >
> > This is great stuff Toke!
> 
> Thanks! :)
> 
> > One thing that wasn't immediately clear to me - and this may be just
> > me - is the relationship between program behaviour for the XDP_DROP
> > case and chain call execution. My initial thought was that a program
> > in the chain XDP_DROP'ping the packet would terminate the call chain,
> > but on looking at patch #4 it seems that the only way the call chain
> > execution is terminated is if
> >
> > - XDP_ABORTED is returned from a program in the call chain; or
> 
> Yes. Not actually sure about this one...
> 
> > - the map entry for the next program (determined by the return value
> >   of the current program) is empty; or
> 
> This will be the common exit condition, I expect
> 
> > - we run out of entries in the map
> 
> You mean if we run the iteration counter to zero, right?
> 
> > The return value of the last-executed program in the chain seems to be
> > what determines packet processing behaviour after executing the chain
> > (_DROP, _TX, _PASS, etc). So there's no way to both XDP_PASS and
> > XDP_TX a packet from the same chain, right? Just want to make sure
> > I've got the semantics correct. Thanks!
> 
> Yeah, you've got all this right. The chain call mechanism itself doesn't
> change any of the underlying fundamentals of XDP. I.e., each packet gets
> exactly one verdict.
> 
> For chaining actual XDP programs that do different things to the packet,
> I expect that the most common use case will be to only run the next
> program if the previous one returns XDP_PASS. That will make the most
> semantic sense I think.
> 
> But there are also use cases where one would want to match on the other
> return codes; such as packet capture, for instance, where one might
> install a capture program that would carry forward the previous return
> code, but do something to the packet (throw it out to userspace) first.
> 
> For the latter use case, the question is if we need to expose the
> previous return code to the program when it runs. You can do things
> without it (by just using a different program per return code), but it
> may simplify things if we just expose the return code. However, since
> this will also change the semantics for running programs, I decided to
> leave that off for now.
> 
> -Toke

In other cases where programs (e.g. cgroups) are run in an array the
return codes are 'AND'ed together so that we get

   result1 & result2 & ... & resultN

The result is if any program returns a drop then the packet should
be dropped, but all programs at least "see" the packet. There was
a lot of debate over this semantic and I think in hind sight it
actually works pretty well so any chaining in XDP should also keep
those semantics. For things like redirect we can already, even in
the same program, do multiple calls to the redirect helper and it
will overwrite the last call so those semantics can stay the same.

.John

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