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Message-ID: <CAM_iQpVgdP1w73skJ3W-MHkO-pPVKT7WM06Fqc35XkXjDcWf_Q@mail.gmail.com>
Date: Mon, 29 Mar 2021 22:39:06 -0700
From: Cong Wang <xiyou.wangcong@...il.com>
To: John Fastabend <john.fastabend@...il.com>
Cc: Linux Kernel Network Developers <netdev@...r.kernel.org>,
bpf <bpf@...r.kernel.org>, duanxiongchun@...edance.com,
Dongdong Wang <wangdongdong.6@...edance.com>,
Jiang Wang <jiang.wang@...edance.com>,
Cong Wang <cong.wang@...edance.com>,
Daniel Borkmann <daniel@...earbox.net>,
Jakub Sitnicki <jakub@...udflare.com>,
Lorenz Bauer <lmb@...udflare.com>
Subject: Re: [Patch bpf-next v7 09/13] udp: implement ->read_sock() for sockmap
On Mon, Mar 29, 2021 at 1:54 PM John Fastabend <john.fastabend@...il.com> wrote:
>
> Cong Wang wrote:
> > From: Cong Wang <cong.wang@...edance.com>
> >
> > This is similar to tcp_read_sock(), except we do not need
> > to worry about connections, we just need to retrieve skb
> > from UDP receive queue.
> >
> > Note, the return value of ->read_sock() is unused in
> > sk_psock_verdict_data_ready().
> >
> > Cc: John Fastabend <john.fastabend@...il.com>
> > Cc: Daniel Borkmann <daniel@...earbox.net>
> > Cc: Jakub Sitnicki <jakub@...udflare.com>
> > Cc: Lorenz Bauer <lmb@...udflare.com>
> > Signed-off-by: Cong Wang <cong.wang@...edance.com>
> > ---
> > include/net/udp.h | 2 ++
> > net/ipv4/af_inet.c | 1 +
> > net/ipv4/udp.c | 35 +++++++++++++++++++++++++++++++++++
> > net/ipv6/af_inet6.c | 1 +
> > 4 files changed, 39 insertions(+)
> >
> > diff --git a/include/net/udp.h b/include/net/udp.h
> > index df7cc1edc200..347b62a753c3 100644
> > --- a/include/net/udp.h
> > +++ b/include/net/udp.h
> > @@ -329,6 +329,8 @@ struct sock *__udp6_lib_lookup(struct net *net,
> > struct sk_buff *skb);
> > struct sock *udp6_lib_lookup_skb(const struct sk_buff *skb,
> > __be16 sport, __be16 dport);
> > +int udp_read_sock(struct sock *sk, read_descriptor_t *desc,
> > + sk_read_actor_t recv_actor);
> >
> > /* UDP uses skb->dev_scratch to cache as much information as possible and avoid
> > * possibly multiple cache miss on dequeue()
> > diff --git a/net/ipv4/af_inet.c b/net/ipv4/af_inet.c
> > index 1355e6c0d567..f17870ee558b 100644
> > --- a/net/ipv4/af_inet.c
> > +++ b/net/ipv4/af_inet.c
> > @@ -1070,6 +1070,7 @@ const struct proto_ops inet_dgram_ops = {
> > .setsockopt = sock_common_setsockopt,
> > .getsockopt = sock_common_getsockopt,
> > .sendmsg = inet_sendmsg,
> > + .read_sock = udp_read_sock,
> > .recvmsg = inet_recvmsg,
> > .mmap = sock_no_mmap,
> > .sendpage = inet_sendpage,
> > diff --git a/net/ipv4/udp.c b/net/ipv4/udp.c
> > index 38952aaee3a1..04620e4d64ab 100644
> > --- a/net/ipv4/udp.c
> > +++ b/net/ipv4/udp.c
> > @@ -1782,6 +1782,41 @@ struct sk_buff *__skb_recv_udp(struct sock *sk, unsigned int flags,
> > }
> > EXPORT_SYMBOL(__skb_recv_udp);
> >
> > +int udp_read_sock(struct sock *sk, read_descriptor_t *desc,
> > + sk_read_actor_t recv_actor)
> > +{
> > + int copied = 0;
> > +
> > + while (1) {
> > + int offset = 0, err;
>
> Should this be
>
> int offset = sk_peek_offset()?
What are you really suggesting? sk_peek_offset() is just 0 unless
we have MSG_PEEK here and we don't, because we really want to
dequeue the skb rather than peeking it.
Are you suggesting we should do peeking? I am afraid we can't.
Please be specific, guessing your mind is not an effective way to
address your reviews.
>
> MSG_PEEK should work from recv side, at least it does on TCP side. If
> its handled in some following patch a comment would be nice. I was
> just reading udp_recvmsg() so maybe its not needed.
Please explain why do we need peeking in sockmap? At very least
it has nothing to do with my patchset.
I do not know why you want to use TCP as a "standard" here, TCP
also supports splice(), UDP still doesn't even with ->read_sock().
Of course they are very different.
>
> > + struct sk_buff *skb;
> > +
> > + skb = __skb_recv_udp(sk, 0, 1, &offset, &err);
> > + if (!skb)
> > + return err;
> > + if (offset < skb->len) {
> > + size_t len;
> > + int used;
> > +
> > + len = skb->len - offset;
> > + used = recv_actor(desc, skb, offset, len);
> > + if (used <= 0) {
> > + if (!copied)
> > + copied = used;
> > + break;
> > + } else if (used <= len) {
> > + copied += used;
> > + offset += used;
>
> The while loop is going to zero this? What are we trying to do
> here with offset?
offset only matters for MSG_PEEK and we do not support peeking
in sockmap case, hence it is unnecessary here. I "use" it here just
to make the code as complete as possible.
To further answer your question, it is set to 0 when we return a
valid skb on line 201 inside __skb_try_recv_from_queue(), as
"_off" is set to 0 and won't change unless we have MSG_PEEK.
173 bool peek_at_off = false;
174 struct sk_buff *skb;
175 int _off = 0;
176
177 if (unlikely(flags & MSG_PEEK && *off >= 0)) {
178 peek_at_off = true;
179 _off = *off;
180 }
181
182 *last = queue->prev;
183 skb_queue_walk(queue, skb) {
184 if (flags & MSG_PEEK) {
185 if (peek_at_off && _off >= skb->len &&
186 (_off || skb->peeked)) {
187 _off -= skb->len;
188 continue;
189 }
190 if (!skb->len) {
191 skb = skb_set_peeked(skb);
192 if (IS_ERR(skb)) {
193 *err = PTR_ERR(skb);
194 return NULL;
195 }
196 }
197 refcount_inc(&skb->users);
198 } else {
199 __skb_unlink(skb, queue);
200 }
201 *off = _off;
202 return skb;
Of course, when we return NULL, we return immediately without
using offset:
1794 skb = __skb_recv_udp(sk, 0, 1, &offset, &err);
1795 if (!skb)
1796 return err;
This should not be hard to figure out. Hope it is clear now.
Thanks.
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