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Date:   Wed, 27 Apr 2022 23:47:43 +0800
From:   Yafang Shao <laoar.shao@...il.com>
To:     Andrii Nakryiko <andrii.nakryiko@...il.com>
Cc:     Daniel Borkmann <daniel@...earbox.net>,
        Alexei Starovoitov <ast@...nel.org>,
        Andrii Nakryiko <andrii@...nel.org>, Martin Lau <kafai@...com>,
        Song Liu <songliubraving@...com>, Yonghong Song <yhs@...com>,
        john fastabend <john.fastabend@...il.com>,
        KP Singh <kpsingh@...nel.org>, netdev <netdev@...r.kernel.org>,
        bpf <bpf@...r.kernel.org>
Subject: Re: [PATCH bpf-next 2/4] libbpf: Add helpers for pinning bpf prog
 through bpf object skeleton

On Wed, Apr 27, 2022 at 10:45 PM Yafang Shao <laoar.shao@...il.com> wrote:
>
> On Wed, Apr 27, 2022 at 7:16 AM Andrii Nakryiko
> <andrii.nakryiko@...il.com> wrote:
> >
> > On Tue, Apr 26, 2022 at 8:59 AM Yafang Shao <laoar.shao@...il.com> wrote:
> > >
> > > On Mon, Apr 25, 2022 at 9:57 PM Daniel Borkmann <daniel@...earbox.net> wrote:
> > > >
> > > > On 4/23/22 4:00 PM, Yafang Shao wrote:
> > > > > Currently there're helpers for allowing to open/load/attach BPF object
> > > > > through BPF object skeleton. Let's also add helpers for pinning through
> > > > > BPF object skeleton. It could simplify BPF userspace code which wants to
> > > > > pin the progs into bpffs.
> > > >
> > > > Please elaborate some more on your use case/rationale for the commit message,
> > > > do you have orchestration code that will rely on these specifically?
> > > >
> > >
> > > We have a bpf manager on our production environment to maintain the
> > > bpf programs, some of which need to be pinned in bpffs, for example
> > > tracing bpf programs, perf_event programs and other bpf hooks added by
> > > ourselves for performance tuning.  These bpf programs don't need a
> > > user agent, while they really work like a kernel module, that is why
> > > we pin them. For these kinds of bpf programs, the bpf manager can help
> > > to simplify the development and deployment.  Take the improvement on
> > > development for example,  the user doesn't need to write userspace
> > > code while he focuses on the kernel side only, and then bpf manager
> > > will do all the other things. Below is a simple example,
> > >    Step1, gen the skeleton for the user provided bpf object file,
> > >               $ bpftool gen skeleton  test.bpf.o > simple.skel.h
> > >    Step2, Compile the bpf object file into a runnable binary
> > >               #include "simple.skel.h"
> > >
> > >               #define SIMPLE_BPF_PIN(name, path)  \
> > >               ({                                                              \
> > >                   struct name##_bpf *obj;                      \
> > >                   int err = 0;                                            \
> > >                                                                               \
> > >                   obj = name##_bpf__open();                \
> > >                    if (!obj) {                                              \
> > >                        err = -errno;                                    \
> > >                        goto cleanup;                                 \
> > >                     }                                                         \
> > >                                                                               \
> > >                     err = name##_bpf__load(obj);           \
> > >                     if (err)                                                 \
> > >                         goto cleanup;                                 \
> > >                                                                                \
> > >                      err = name##_bpf__attach(obj);       \
> > >                      if (err)                                                \
> > >                          goto cleanup;                                \
> > >                                                                                \
> > >                      err = name##_bpf__pin_prog(obj, path);      \
> > >                      if (err)                                                \
> > >                          goto cleanup;                                \
> > >                                                                               \
> > >                       goto end;                                         \
> > >                                                                               \
> > >                   cleanup:                                              \
> > >                       name##_bpf__destroy(obj);            \
> > >                   end:                                                     \
> > >                       err;                                                  \
> > >                    })
> > >
> > >                    SIMPLE_BPF_PIN(test, "/sys/fs/bpf");
> > >
> > >                As the userspace code of FD-based bpf objects are all
> > > the same,  so we can abstract them as above.  The pathset means to add
> > > the non-exist "name##_bpf__pin_prog(obj, path)" for it.
> > >
> >
> > Your BPF manager is user-space code that you control, right? I'm not
> > sure how skeleton is helpful here given your BPF manager is generic
> > and doesn't work with any specific skeleton, if I understand the idea.
> > But let's assume that you use skeleton to also embed BPF ELF bytes and
> > pass them to your manager for "activation". Once you open and load
> > bpf_object, your BPF manager can generically iterate all BPF programs
> > using bpf_object_for_each_program(), attempt to attach them with
> > bpf_program__attach() (see how bpf_object__attach_skeleton is handling
> > non-auto-attachable programs) and immediately pin the link (no need to
> > even store it, you can destroy it after pinning immediately). All this
> > is using generic libbpf APIs and requires no code generation.
>
> Many thanks for the detailed explanation. Your suggestion can also
> work, but with the skeleton we can also generate a binary which can
> run independently.  (Technically speaking, the binary is the same as
> './bpf_install target.bpf.o').
>

Forgot to mention that with skeleton we can also modify the global
data defined in bpf object file, that may need to be abstracted as a
new common helper.  The bpf_object__* functions can't do it, right ?

> >  But keep
> > in mind that not all struct bpf_link in libbpf are pinnable (not all
> > links have FD-based BPF link in kernel associated with them), so
> > you'll have to deal with that somehow (and what you didn't do in this
> > patch for libbpf implementation).
> >
>
> Right, I have found it. If I understand it correctly, only the link
> types defined in enum bpf_link_type (which is in
> include/uapi/linux/bpf.h) are pinnable, right?
>
> BTW, is it possible to support pinning all struct bpf_link in libbpf ?
>
>
> --
> Regards
> Yafang



-- 
Regards
Yafang

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