[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-ID: <CAOU__fyR+OM=X16uFBgQC2QpiHRKgR+H1H+Z8Nfrisr=ShaKPg@mail.gmail.com>
Date: Mon, 27 Jul 2015 15:46:37 -0400
From: John Tromp <john.tromp@...il.com>
To: Bill Cox <waywardgeek@...il.com>
Cc: "discussions@...sword-hashing.net" <discussions@...sword-hashing.net>,
"cryptography@...zdowd.com" <cryptography@...zdowd.com>
Subject: Re: [Cryptography] [OT] Improvement to Momentum PoW
On Mon, Jul 27, 2015 at 2:29 PM, Bill Cox <waywardgeek@...il.com> wrote:
> A problem with Momentum as currently implemented is that it can be run with
> reduced memory, enabling efficient GPU attacks.
Dave Andersen's latest remarks on his GPU code:
https://bitcointalk.org/index.php?topic=826901.msg11944049#msg11944049
You can ask him what he thinks is a faster implementation.
Fore reduced memory, you can find all collisions in 8MB,
using Cuckoo Cycle's algorithm for finding 2 cycles in bipartite graphs.
> I think we can get around
> this problem simply by changing the parameters it uses.
> If instead, we run with n == 26, and Hb's output also being 26 bits, then we
> get around 2^26 collisions.
To me, that's a completely different beast.
I would no longer call that Momentum...
-John
Powered by blists - more mailing lists