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Message-ID: <alpine.LFD.2.00.0810200929360.3518@nehalem.linux-foundation.org>
Date: Mon, 20 Oct 2008 09:31:49 -0700 (PDT)
From: Linus Torvalds <torvalds@...ux-foundation.org>
To: Eric Anholt <eric@...olt.net>
cc: Dave Airlie <airlied@...ux.ie>,
Andrew Morton <akpm@...ux-foundation.org>,
linux-kernel@...r.kernel.org, dri-devel@...ts.sf.net
Subject: Re: [git pull] drm patches for 2.6.27-rc1
On Sat, 18 Oct 2008, Eric Anholt wrote:
>
> > It's not being disloyal to your CEO, really. I'm pretty sure nobody will
> > be fired just for ignoring that whole "640kB^H^H^H^H^H32-bits should be
> > enough for everybody" idiocy.
>
> Writing 3D drivers means running 3D games. Running 3D games
> unfortunately means running a lot of 32-bit userland as the fun stuff is
> binary-only.
That's not a very good reason, though. We're supposed to be perfectly
binary compatible, so it would actually be *better* if you did the testing
using a 64-bit kernel.
Sure, don't do it on _all_ machines, but running 32-bit user land is
definitely not a valid reason to avoid a 64-bit kernel. Quite the reverse.
We'd like to see more coverage.
Linus
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