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Message-ID: <CA+55aFxaHuxaEezkpmGRi4kFGaQFTv9S89N-hJhxBjVa6ZwnbQ@mail.gmail.com>
Date: Thu, 29 Nov 2012 11:26:06 -0800
From: Linus Torvalds <torvalds@...ux-foundation.org>
To: Chris Mason <chris.mason@...ionio.com>,
Linus Torvalds <torvalds@...ux-foundation.org>,
Mikulas Patocka <mpatocka@...hat.com>,
Al Viro <viro@...iv.linux.org.uk>,
Jens Axboe <axboe@...nel.dk>,
Jeff Chua <jeff.chua.linux@...il.com>,
Lai Jiangshan <laijs@...fujitsu.com>, Jan Kara <jack@...e.cz>,
lkml <linux-kernel@...r.kernel.org>,
linux-fsdevel <linux-fsdevel@...r.kernel.org>
Subject: Re: [PATCH v2] Do a proper locking for mmap and block size change
On Thu, Nov 29, 2012 at 11:15 AM, Chris Mason <chris.mason@...ionio.com> wrote:
>
> The fs/buffer.c part makes sense during a quick read. But
> fs/direct-io.c plays with i_blkbits too. The semaphore was fixing real
> bugs there.
Ugh. I _hate_ direct-IO. What a mess. And yeah, it seems to be
incestuously playing games that should be in fs/buffer.c. I thought it
was doing the sane thing with the page cache.
(I now realize that Mikulas was talking about this mess, while I
thought he was talking about the AIO code which is largely sane).
Linus
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