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Message-ID: <20140210104130.7e7c3c93@alan.etchedpixels.co.uk>
Date: Mon, 10 Feb 2014 10:41:30 +0000
From: One Thousand Gnomes <gnomes@...rguk.ukuu.org.uk>
To: sagar.a.kamble@...el.com
Cc: intel-gfx@...ts.freedesktop.org, vijay.a.purushothaman@...el.com,
airlied@...ux.ie, daniel.vetter@...ll.ch,
jani.nikula@...ux.intel.com, tomi.valkeinen@...com,
airlied@...hat.com, robdclark@...il.com, archit@...com,
gregkh@...uxfoundation.org, joe@...ches.com,
dri-devel@...ts.freedesktop.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH v4 00/11] Enabling 180 degree rotation for sprite and
crtc planes
On Fri, 7 Feb 2014 19:15:05 +0530
sagar.a.kamble@...el.com wrote:
> From: Sagar Kamble <sagar.a.kamble@...el.com>
>
> These patches will enable 180 degree rotation for CRTC and Sprite planes.
> Changelog:
> 1. drm/i915: Add 180 degree primary plane rotation support
> Addressed review comments for CRTC rotation from FBC, page flip, CRTC active/
> inactive perspective.
Does this mean it should also handle horizontal mirroring in
hardware (180° rotate, and scan lines backwards combined) ?
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