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Message-ID: <7022b1f4-97ac-aa1b-5c60-d7041da6704b@nvidia.com>
Date:   Wed, 11 Jul 2018 16:14:13 +0100
From:   Jon Hunter <jonathanh@...dia.com>
To:     Peter De Schrijver <pdeschrijver@...dia.com>
CC:     Aapo Vienamo <avienamo@...dia.com>,
        Prashant Gaikwad <pgaikwad@...dia.com>,
        Michael Turquette <mturquette@...libre.com>,
        Stephen Boyd <sboyd@...nel.org>,
        Thierry Reding <thierry.reding@...il.com>,
        <linux-kernel@...r.kernel.org>, <linux-clk@...r.kernel.org>,
        <linux-tegra@...r.kernel.org>
Subject: Re: [PATCH v4 2/4] clk: tegra: refactor 7.1 div calculation


On 11/07/18 12:17, Peter De Schrijver wrote:
> On Wed, Jul 11, 2018 at 09:42:20AM +0100, Jon Hunter wrote:
>>
>> On 11/07/18 09:00, Peter De Schrijver wrote:
>>> On Tue, Jul 10, 2018 at 05:17:05PM +0100, Jon Hunter wrote:
>>>>
>>>> On 09/07/18 17:38, Aapo Vienamo wrote:
>>>>> From: Peter De Schrijver <pdeschrijver@...dia.com>
>>>>>
>>>>> Move this to a separate file so it can be used to calculate the sdmmc
>>>>> clock dividers.
>>>>
>>>> Sorry for not commenting sooner, but what is the motivation for moving
>>>> this to its own file? I don't see why we need to do this in order to use
>>>> elsewhere. Furthermore, the original file is quite aptly named 'clk-divider.c'
>>>> and now we have a div71.c which seems quite specific.
>>>
>>> How else would you do it?
>>
>> Keep it in the same file?
>>
> 
> That seems odd. clk-divider.c is meant to implement a clock type, not
> utility functions we happen to need in several types.

I see, then why not have a clk-utils.c for stuff like this. I am painting
the bikeshed here, but div71.c seems very specific and I still don't
understand the 7.1 bit.

Cheers
Jon

-- 
nvpublic

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