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Message-ID: <df4d1918-dcb1-4951-6280-f178ecbbfc2f@suse.de>
Date: Fri, 9 Oct 2020 13:59:24 +0200
From: Thomas Zimmermann <tzimmermann@...e.de>
To: stsp <stsp2@...dex.ru>, linux-fbdev@...r.kernel.org,
Linux kernel <linux-kernel@...r.kernel.org>
Subject: Re: drmfb console switching problems/questions
Hi
Am 09.10.20 um 12:50 schrieb stsp:
> Hi!
>
> I am trying to run my sdl1-based app
> under linux kms framebuffer (amdgpudrmfb
> in my case).
> The app itself works perfectly, but
> console switching is not.
>
> If I switch the console while the app
> is drawing, then it will corrupt the
> VC I switched to. It will just draw on
> top of the VC's content.
> Question: is this expected? Is drm
> framebuffer global, rather than per-vc?
> If so, should I somehow freeze my
> app when it is switched away? And
> why would it be the case, with the
> modern video cards that have multi
> gigas of RAM on board?
>
> If my app crashes without a clean
> shutdown, then the framebuffer kinda
> hangs. I can switch to other VCs but
> I don't see their content. All I see is
> the last drawing of my app. If I happen
> to have an X server on some other VC,
> then switching to it immediately unhangs
> everything, and I can switch back.
> In fact, even if I hit Ctrl-Alt-Del, then
> fb immediately unhangs (by systemd
> or plymouth or whoever else). But for
> example SAK combo doesn't unhang.
> So it seems to be very simple to hang
> the framebuffer, and is quite difficult
> to recover.
> Question: is this an expected behaviour
> or a drmfb bug?
Fbdev exposes the video ram (or a shadow buffer of it) to all
applications. Only one can draw at the same time. It's a limitation of
the design. To fix this, your application has to stop drawing when you
switch consoles.
Best regards
Thomas
>
> Thanks!
>
--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Maxfeldstr. 5, 90409 Nürnberg, Germany
(HRB 36809, AG Nürnberg)
Geschäftsführer: Felix Imendörffer
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