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Message-ID: <063D6719AE5E284EB5DD2968C1650D6DB0236F41@AcuExch.aculab.com>
Date: Wed, 7 Dec 2016 10:49:43 +0000
From: David Laight <David.Laight@...LAB.COM>
To: 'Alexey Dobriyan' <adobriyan@...il.com>
CC: "davem@...emloft.net" <davem@...emloft.net>,
"netdev@...r.kernel.org" <netdev@...r.kernel.org>,
"xemul@...nvz.org" <xemul@...nvz.org>
Subject: RE: [PATCH 3/3] netns: fix net_generic() "id - 1" bloat
From: Alexey Dobriyan
> Sent: 05 December 2016 14:48
> On Mon, Dec 5, 2016 at 3:49 PM, David Laight <David.Laight@...lab.com> wrote:
> > From: Alexey Dobriyan
> >> Sent: 02 December 2016 01:22
> >> net_generic() function is both a) inline and b) used ~600 times.
> >>
> >> It has the following code inside
> >>
> >> ...
> >> ptr = ng->ptr[id - 1];
> >> ...
> >>
> >> "id" is never compile time constant so compiler is forced to subtract 1.
> >> And those decrements or LEA [r32 - 1] instructions add up.
> >>
> >> We also start id'ing from 1 to catch bugs where pernet sybsystem id
> >> is not initialized and 0. This is quite pointless idea (nothing will
> >> work or immediate interference with first registered subsystem) in
> >> general but it hints what needs to be done for code size reduction.
> >>
> >> Namely, overlaying allocation of pointer array and fixed part of
> >> structure in the beginning and using usual base-0 addressing.
> >>
> >> Ids are just cookies, their exact values do not matter, so lets start
> >> with 3 on x86_64.
> > ...
> >> struct net_generic {
> >> - struct {
> >> - unsigned int len;
> >> - struct rcu_head rcu;
> >> - } s;
> >> -
> >> - void *ptr[0];
> >> + union {
> >> + struct {
> >> + unsigned int len;
> >> + struct rcu_head rcu;
> >> + } s;
> >> +
> >> + void *ptr[0];
> >> + };
> >> };
> >
> > That union is an accident waiting to happen.
>
> I kind of disagree. Module authors should not be given matches,
> but it is hard to screw up if net_generic() is all you're given.
>
> > What might work is to offset the Ids by
> > (offsetof(struct net_generic, ptr)/sizeof (void *)) instead of by 1.
> > The subtract from the offset will then counter the structure offset
> > - which is what you are trying to achieve.
>
> If you suggest this layout
>
> struct net_generic {
> struct {
> } s;
> void *ptr[0];
> };
>
> then is it not optimal because offset of "ptr" needs to be somewhere in code
> either in some LEA or imm8 of the final MOV which is 1 byte more bloaty.
>
> Here is test program
>
> struct ng1 {
> union {
> struct {
> unsigned int len;
> } s;
> void *ptr[0];
> };
> };
> struct ng2 {
> struct {
> unsigned int len;
> } s;
> void *ptr[0];
> };
> struct net {
> int x;
> struct ng1 *gen1;
> struct ng2 *gen2;
> };
> void *ng1(const struct net *net, unsigned int id)
> {
> return net->gen1->ptr[id];
> }
> void *ng2(const struct net *net, unsigned int id)
> {
> return net->gen2->ptr[id];
> }
>
>
> 0000000000000000 <ng1>:
> 0: 48 8b 47 08 mov rax,QWORD PTR [rdi+0x8]
> 4: 89 f6 mov esi,esi
> 6: 48 8b 04 f0 mov rax,QWORD PTR [rax+rsi*8]
> a: c3 ret
>
>
> 0000000000000010 <ng2>:
> 10: 48 8b 47 10 mov rax,QWORD PTR [rdi+0x10]
> 14: 89 f6 mov esi,esi
> 16: 48 8b 44 f0 [[[08]]] mov rax,QWORD PTR [rax+rsi*8+0x8]
> 1b: c3 ret
On x86 that will make ~0 difference since the offset (in that sequence)
doesn't require an extra instruction.
However if you offset the 'id' values so that only
values 2 up are valid the code becomes:
return net->gen2->ptr[id - 2];
which will be exactly the same code as:
return net->gen1->ptr[id];
but it is much more obvious that 'id' values must be >= 2.
The '2' should be generated from the structure offset, but with my method
is doesn't actually matter if it is wrong.
David
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